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Sage
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PostSubject: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 5:15 pm

She needs to reanimate executioners. This is the dark hand script and fbi file that shows the linch animatetype. And the witch script and fbi files I edited, but it does not seem to work. Can anyone find what I'm missing?

Btw I renamed the tarhand script to tarwitch and it does seem to work, but her movements are weird by the use of a different script. So it makes me think that it is a script issue.

https://googledrive.com/host/0BySK1LV_mwiOSXRoUU1xTFpXSnM/handwitch.rar

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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 6:12 pm

Yes, I think that units use the Build script for reanimating. So you need to make the build script for your weather witch.

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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 6:56 pm

How would you explain that dark hand only has a startbuild and stopbuild section and nothing else that could be associated with reanimation?

I even tried adding this code but everything I do seems not to work.: http://kingdoms.heavenforum.org/t102-how-to-make-units-build

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Last edited by KD-Sage on Thu Jul 04, 2013 8:27 pm; edited 1 time in total
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DeeKay
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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 8:19 pm

Hmm, so you don't need to make any animation to weather witch reanimate the unit. Only saying that it can build it's fine (dark hand case).

Btw I can't do anything in this fucking PC because it is too new and doesn't support any Visual Basic program/!?!? It has a few compatibility issues with GAF Builder and Scriptor... Sad(

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Sage
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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 8:32 pm

It's just weird. The units that do build and are able to animate other units, such as the Decoy, do not have the buildcontrol part added.

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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 10:20 pm

I do not think you need the buildcontrol part. That appears to ba an animation to cue. In my evoker script, I used the building stat var in the StartBuild() and StopBuild().

Like so:
StartBuilding()
{
set INBUILDSTANCE to 1;
building = TRUE;
return;
}

StopBuilding()
{
set INBUILDSTANCE to 0;
building = FALSE;
return;
}

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PostSubject: Re: Weather Witch   Weather Witch EmptyThu Jul 04, 2013 10:36 pm

Yeah, I tried just adding the startbuilding and stopbuilding part, but it doesn't work.

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PostSubject: Re: Weather Witch   Weather Witch EmptySat Jul 06, 2013 5:37 am

hmm have you tried looking at like DL races units that can build/rev like deleans monarch and solarons monarch try looking that there code for reving

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PostSubject: Re: Weather Witch   Weather Witch EmptySat Jul 06, 2013 8:45 pm

I'm not trying to resurrect units like Elsin does, but use them like the dark hand does by reanimating the lych.

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$_ARTHAN

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 5:16 am

Personally, since Executioners are LIVING humans, I think reanimating Executioners is a bad idea. All reanimations (except Elsin who ressurects the corresponding unit) create undead or monsters who are connected with the undead (Dark Hand raises Liches, Spirit Wolves raises Risen Wolves, Chief Engineer raises Automatons and Dark Priest raises Ghouls).
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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 10:26 am

I haven't looked t this sort of thing in a while, but perhaps pull up the corresponding sections for all of those resurrectors and compare them. Find the slot for a Dark Priests ghouls and the Spirit Wolf's risen, see what the. Common pieces are. It might be that, yes, it's entirely a script issue (sounds like it) in which case using a foreign model's script might cause crashes (depending on how compatible those models are).

Does anyone know what programs can open the .cob files to adequately modify the scripts themselves?

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 10:30 am

Scriptor - Download

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 12:27 pm

Arthan, units don't have to be reanimated from just the undead. You could have the priest reanimate swordsmen from a light source rather than simply from hell. This way I think it creates a balance between all races. You don't even have to agree with what the game already has because you can take a look at Elsin, who is the king of humans, and think why should a king resurrect other units when he is simply a king, and not a priest or a wizard in which case I'm trying to do with this mod.
And when you look at Chief Engineers, they are not reanimating units from the undead but humans with metal armors.

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 4:25 pm

Well, actually, Automatons are undead indeed. Not only they have undead traits but, according to Iron Plague's Manual, they are the reanimated corpses of fallen Creonite soldiers.
Moreover, can you give a reasoning behind why on earth a Weather Witch, who is specialised at weather spells, brings corpses back to life as Executioners? If yes, I have no problem. If no, you should either find a good reasoning or find another unit to work with.
I am not agressive, just pointing a flaw here.
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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 4:40 pm

A witch is a witch. She has the power to conjure things that are out of this world...No reason to explain it.

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 4:40 pm

ohh come on Arthan, there are no need to be any logic reason,
example with Elsin King, and Lokken Necromancer, what is the shitty Necromancer who don't have any ability to ressurect/animate, he have cloack but he isn't "Lokken Taros Great Assasin" he is "Lokken Taros Necromancer" (without any necromancy skill)

My description of potientail weather witch ressurect/animate ability
weather witch - that mage use his abilty of controling weather to call back the soul from the clouds(or any weather related area Very Happy) and put it back into the corpse

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 4:50 pm

KD-Sage wrote:
A witch is a witch. She has the power to conjure things that are out of this world...No reason to explain it.

He meant: THE MOD IS MINE AND I DO WATHEVER WHAT I WANT TO WITH IT. LOL

$ MalinOMW wrote:
My description of potientail weather witch ressurect/animate ability
weather witch - that mage use his abilty of controling weather to call back the soul from the clouds(or any weather related area Very Happy) and put it back into the corpse

With some graphic effects it would seem very nice!!!

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 7:13 pm

There's no logic in tak, so a witch needs none either Smile
- For example, why can a Dark Hand ressurect things into Liches??
- Why on earth Lokken the NECROMANCER doesn't know necromancy???
- Why the basilisk doesnt have a mustache???
- etc more absurd etc etc
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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 07, 2013 7:15 pm

I'll add a mustache to the basilisk. Great idea! Keep them coming!

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PostSubject: Re: Weather Witch   Weather Witch EmptyMon Jul 08, 2013 1:05 pm

$_Spagg wrote:
There's no logic in tak, so a witch needs none either Smile
- For example, why can a Dark Hand ressurect things into Liches??
- Why on earth Lokken the NECROMANCER doesn't know necromancy???
- Why the basilisk doesnt have a mustache???
- etc more absurd etc etc

TA:K has overall a pretty good logic behind things actually.

- Dark Hand is an undead and it makes perfect sense to create undead of any other kind by raising corpses.
- Lokken can't raise the dead because Cavedog was retarded here.
- The Basilisk obviously needs a beard, not a moustache, jeez! And sunglasses of course! Razz Razz Razz

OMW's idea is quite clever. Calling the soul back from the cloudy heavens and giving a new lightning spark of life to the previously dead corpse and shouting "It is alive!" while thundering is being heard and a storm is incoming to the backround dark sky! Interesting... Smile
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PostSubject: Re: Weather Witch   Weather Witch EmptyMon Jul 08, 2013 9:49 pm

Sage - I might have found a clue to your resurrection issue.

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PostSubject: Re: Weather Witch   Weather Witch EmptySun Jul 21, 2013 3:23 pm

This problem has been fixed. She can now reanimate executioners. It was a recompiling issue with scriptor.

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PostSubject: Re: Weather Witch   Weather Witch EmptySat Aug 17, 2013 9:33 pm

hey guys. I tend to agree with Arthan on this one, that a weather witch should stick to weather related spells, but when a unit has an ability that I don't like, I just usually don't use that ability. So if she can raise the dead into executioners and you don't like it, don't use it. making the weather witch just a little harder to kill would be good enough for me...so we can actually see her decimate an army with ice storm.
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PostSubject: Re: Weather Witch   Weather Witch EmptySat Aug 17, 2013 9:37 pm

Thanks for the feedback secretfire6. NE 4.0 is available where you can try a small amount of wws just using the lighting strike and see what they do. 4.1 is coming out tomorrow Sunday.

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PostSubject: Re: Weather Witch   Weather Witch EmptyTue Sep 03, 2013 11:42 pm

Bravo to all you guys for working to keep this game alive and interesting after all these years. I would LOVE to see TA: Kingdoms- The New Era out in stores haha
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