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 Creating an AI

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Bardan

Bardan

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Join date : 2010-05-26
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Location : Proletariat Republic of Arza

Creating an AI Empty
PostSubject: Creating an AI   Creating an AI EmptySun Jul 14, 2013 5:44 pm

Right, so I've gone through and made a full layout for Tyrak's AI, but when I went to switch it on with TAK Switcher, well... it didn't show up. After opening the folder to have a look-see, I notice that some files are text documents (like mine) and other are AI files. How, then do I make it an AI file to be recognized by TAK Switcher?
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Lord chris

Lord chris

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PostSubject: Re: Creating an AI   Creating an AI EmptyMon Jul 15, 2013 11:05 am

well switcher comes with a couple Ais Quells AI being the best 1 and you didnt see Tyrak in switcher did you enable it by going to the races table and double clicking it?

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Bardan

Bardan

Posts : 411
Reputation : 7
Join date : 2010-05-26
Age : 33
Location : Proletariat Republic of Arza

Creating an AI Empty
PostSubject: Re: Creating an AI   Creating an AI EmptyMon Jul 15, 2013 11:12 am

Clicking the race doesn't optionalize AIs, as far as I know. I found the problem - rather simple and stupid, thanks Manolo! I simply had to save it with the extension .ai for it to appear as an AI file in Switcher.

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