Welcome to TAK Forums
 
HomePortalCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share
 

 Dino Rider

Go down 
AuthorMessage
Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1039
Reputation : 1
Join date : 2008-08-02
Age : 32
Location : West Haven

Dino Rider Empty
PostSubject: Dino Rider   Dino Rider EmptySun Jul 21, 2013 8:09 pm

its shooting point should be pointing towards the front rather than its back, so I need to turn it 180 degrees. This is what I have for AimWeapon: What should I change?

AimWeapon(heading, pitch, weaponnum)
{
signal SIG_AIM;
set-signal-mask SIG_AIM;
aiming = TRUE;
while( firing )
{
sleep 100;
}
if( weaponnum == 0 )
{
turn Gun to x-axis <0.000000> - pitch speed <25.005495>;
turn HowdaT to y-axis heading + <180.043956> speed <45.010989>;


RESOLVED: This is what I ended up having:

turn Gun to x-axis <45.000000> - pitch speed <25.005495>;
turn HowdaT to y-axis heading + <0.000000> speed <45.010989>;

_________________
https://takuniverse.webs.com - TAK downloads
https://cris-media.com - Graphic Design
GameRanger ID: 4138935
Back to top Go down
View user profile https://takuniverse.webs.com/
 
Dino Rider
Back to top 
Page 1 of 1
 Similar topics
-
» Mystic-Heroes custom...CLASSIC GHOST RIDER
» Gundam/Rider stuff. Cheap lot, need it gone ASAP.
» Undian Tagline bagi logo Free Rider
» hot toys GHOST RIDER. and BIKE!
» Rider SYM Poyo ke?

Permissions in this forum:You cannot reply to topics in this forum
TA: Kingdoms Forums :: MODS & 3RD PARTY :: The NewEra Expansion Project :: Bugs and Balance Issues-
Jump to: