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 Vetran Builders

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Capt Savage

Capt Savage

Posts : 303
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Join date : 2008-12-02
Age : 33
Location : North Bend, WA

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PostSubject: Vetran Builders   Vetran Builders EmptyMon Dec 15, 2008 6:49 am

Might be cool to add a special feature that when you build with them there building/units have special attributes
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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1038
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Join date : 2008-08-02
Age : 32
Location : West Haven

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PostSubject: Re: Vetran Builders   Vetran Builders EmptyThu Dec 18, 2008 5:22 pm

Capt,

I don't understand your request, can you rephrase it?
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Clay4141

Clay4141

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Join date : 2008-08-02

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PostSubject: Re: Vetran Builders   Vetran Builders EmptyMon Jul 13, 2009 9:06 pm

I believe he means that when a BeastHandler becomes gold, it can create veteran units for example. I do not believe this is possible, if that is even what he meant.
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SlowSnail3o

SlowSnail3o

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Join date : 2009-07-07
Age : 30
Location : Slovenia

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PostSubject: Re: Vetran Builders   Vetran Builders EmptyTue Jul 14, 2009 8:30 am

Why it wouldn't be possible. If a scripted map can give exp. tp a unit why can't u build one if u make a mod. Clay most of the things aren't possible to u huh?
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Clay4141

Clay4141

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PostSubject: Re: Vetran Builders   Vetran Builders EmptyTue Jul 14, 2009 11:43 am

SlowSnail30 I have modded TAK for years now. Don't give me sass. I know what can and cannot be done, because I have been around since before the flying builders.
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SlowSnail3o

SlowSnail3o

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Age : 30
Location : Slovenia

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PostSubject: Re: Vetran Builders   Vetran Builders EmptyTue Jul 14, 2009 11:55 am

@Clay ohh u r? Ok then u r perfect candidate 4 my new question, which is: How can I write script with scriptor instead with cartographer? I extracted my map with hpi expander and can not find a file that would contain scrippt - there is .tnt file which i can not open with anything even tried ta map making apps. Any ideas ?
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