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 Weather Mod?

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Bardan

Bardan


Posts : 416
Reputation : 7
Join date : 2010-05-26
Age : 39
Location : Proletariat Republic of Arza

Weather Mod? Empty
PostSubject: Weather Mod?   Weather Mod? EmptyFri Jul 05, 2013 8:53 pm

Years ago, Whitehammer had developed a weather simulation mod. It didn't change gameplay at all, really. It just added essentially an extra layer of fog of war that didn't affect line of sight, and threw in some very light precipitation and storm sounds, like a thunderclap after some lightning. Always liked it. I think last I heard he was working on snowfall actually leaving a residue on the ground for a short period. Don't think he ever got that working.

Anyway, does anyone have a clue what I'm talking about?
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DeeKay
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DeeKay


Posts : 531
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Join date : 2011-03-19
Age : 25
Location : Brazil - SP

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PostSubject: Re: Weather Mod?   Weather Mod? EmptyFri Jul 05, 2013 8:58 pm

Dafuq?
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http://alltakdownloads.6te.net/
Bardan

Bardan


Posts : 416
Reputation : 7
Join date : 2010-05-26
Age : 39
Location : Proletariat Republic of Arza

Weather Mod? Empty
PostSubject: Re: Weather Mod?   Weather Mod? EmptyFri Jul 05, 2013 9:58 pm

I'll take that as a 'no'...
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$ MalinOMW

$ MalinOMW


Posts : 577
Reputation : 9
Join date : 2011-07-22
Age : 31
Location : Poland

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PostSubject: Re: Weather Mod?   Weather Mod? EmptySat Jul 06, 2013 7:25 am

Yea, first time i hear this
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$_ARTHAN

$_ARTHAN


Posts : 759
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Join date : 2011-03-01
Age : 35
Location : Greece

Weather Mod? Empty
PostSubject: Re: Weather Mod?   Weather Mod? EmptySat Jul 06, 2013 4:15 pm

I actually heard Cavedog was planning on having weather-changing maps with much more changes than just changing at the direction and speed of the wind. They also said random earthquakes could happen, damaging any nearby structure and (maybe) any ground/landed units. Ufortunately, they never made it into the game because Cavedog made really bad management and they closed. Too bad; if they were just A LITTLE more focused on TA:K they could have prevented the bad things of version 1.0, correcting any bugs still existing and adding more stuffs, like those weather conditions and a single-player catrographer! >Sad
That way, TAers would have kept their anti-TA:K propaganda for themselves only...
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$ MalinOMW

$ MalinOMW


Posts : 577
Reputation : 9
Join date : 2011-07-22
Age : 31
Location : Poland

Weather Mod? Empty
PostSubject: Re: Weather Mod?   Weather Mod? EmptySat Jul 06, 2013 8:47 pm

{blabla mode on}
anyway in campaign maps there are some parameters which probably not change* (didn't saw every map etc), i mean in .ota part file there are:
minwindspeed=25;
maxwindspeed=5000;
gravity=112;

as i know wind don't have anyeffect to units (maybe to units direction flag(e. mage builder, etc))

*i mean they always appear, so they are something available in engine but they are not use at all, or they are not "release" at end supposed version (it might be something as potiential future Cavedog (mod/patch/extension version) which never appear due to end of Cavedog
and its also look pretty TA style (wind is something important for wind energy plant in Total Annihilation
(maybe they just forgot to delete windspeed section etc)
{/blabla off}


Bardan if you gonna find something more about those "climatic mods" post there asap Very Happy
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