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$ MalinOMW
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DeeKay
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:14 pm

$ MalinOMW wrote:
most important
if witch would be so OP, they would be so often use, but they not more common usually we use blade demon to hunt monarch, or fire mage to hit important buildings, or we gonna take risk and use weather witch which usually do nothing

Ok, as I don't play anymore. I can't say that it's often used. But in MY TIME, it was.

15k damage.


$ Landherr wrote:
2 zerks during 15s chasing a sage will kill him.

If Sage doesn't kill them first.
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$ MalinOMW

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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:17 pm

weather witchies weren't used in my game expirence more than fire mage or blade demons(or maybe same as blade demons due melee units in TA:K sux usually later,) but for sure fire mage is more important break front line unit than weather witch

weather witch can be good if enemy have temporary weakness, or go die anyway

Edit
ofc 2 zerks gonna probably die(by sage wave or other unit), but next 2 gonna hurt easly
but with same situation is almost same easy to defeat 2 or 4 weather witchies with break time or not (i mean 2 and 2 weather witch atack is almost same easly countered as 4 on same time atack)

Edit 2
but why i didn't feel that weather witch is OP*, i feel more that feeling for trebuchet (due to easy bunker for Aramon in typicall 3rd map, and then hunt my Zhon builders)

*i got feeled that is very risky and weird unit, can be powerfull, or more useless than wisp but not OP for sure, with smaller damage weather witch would lose sense, or would need faster cast spell time, which would make him/her almost same type as fire mage


Last edited by $ MalinOMW on Thu Jul 11, 2013 4:22 pm; edited 1 time in total
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DeeKay
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:21 pm

$ MalinOMW wrote:
weather witchies weren't used in my game expirence more than fire mage or blade demons(or maybe same as blade demons due melee units in TA:K sux usually later,) but for sure fire mage is more important break front line unit than weather witch

weather witch can be good if enemy have temporary weakness, or go die anyway

Yeah, but surely you don't play a game only with witches. Fire mages are OP too because of its Range and speed. =P
Blade Demons are OK, they are nice units.

$ MalinOMW wrote:
ofc 2 zerks gonna probably die(by sage wave or other unit), but next 2 gonna hurt easly
but with same situation is almost same easy to defeat 2 or 4 weather witchies with break time or not (i mean 2 and 2 weather witch atack is almost same easly countered as 4 on same time atack)

Let's put a bit of gaming guys. When you see a witch is going to attack your monarch it's too late to think man. And your monarch won't be always 100% of life. Waves have their loadtime too. (1 or 2 seconds)
When you see a zerk coming, or blade demon, you have time to think, you can at least Know that you are going to die...


Last edited by DK-Manolo on Thu Jul 11, 2013 4:24 pm; edited 1 time in total
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:23 pm

FM OP? Very Happy
stop playing veruna
Veruna don't have any super duper power units (expect Treb on water maps which is easly counter by swiming units, mortar which still don't have huge damage/range, and lighouse which can be countered by lots of spy)

Bit-ch please, assasins are OP also xD

Edit
zombie can be consider as one of the most OP rush-push units, its really hard to kill them (undead category help them so much)
Neo(vs Zhon) are more OP than weather witch, with neo dragons i can say that same skilled players in Zhon vs Creon game Zhon gonna die in 95% games for sure (ok zhon can win in very weird type maps, but i mean something balanced for races maps)


Last edited by $ MalinOMW on Thu Jul 11, 2013 4:26 pm; edited 1 time in total
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:26 pm

$ MalinOMW wrote:
FM OP? Very Happy
stop playing veruna
Veruna don't have any super duper power units (expect Treb on water maps which is easly counter by swiming units, mortar which still don't have huge damage/range, and lighouse which can be countered by lots of spy)

Bit-ch please, assasins are OP also xD

I won't stop playing veruna, as it is the worst race, and someone plays good with it, so this someone IS good.
Now if you play creon, and win someone with Taros just freezing all his units. Okay, you didn't prove nothing.

Assassins are OP, but they don't kill a monarch in 1 hit, and it isn't area effect.
And FM is OP also, it's cheap for its power.
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:27 pm

First, sorry Veruna isn't the worst race. There is not even a "worst race" in TAK, games vary greatly with maps, players and etc.

Ok just to explain where the 15k value comes from:

[WEAPON3]
{
areaofeffect = 300;
buttonimagedisabled = IceStormPU;
buttonimagedown = IceStormPU;
buttonimageselected = IceStormSBh;
buttonimageup = IceStormSB;
duration = 2.75;
edgeeffectiveness = 0.75;
explosionclass = iceballexp;
manapershot = 900;
name = Ice Storm;
nimbus = 1;
particlespersecond = 10;
range = 300;
reloadtime = 4;
soundhitclass = rock;
subtype = hailstorm;
type = Remote Effect;
waterexplosionclass = medium water explosion;
weaponart = iceballspin;
weaponvelocity = 1500;

[DAMAGE]
{
default = 555;
}
}

Each "particle" deals 555 of damage for each unit in the 300 areaofeffect. The storms lasts 2.75 seconds, with 10 particles per second.

10 x 2.75 = 27.5 total of particles

27.5 x 555 = 15262.5 total of damage

BUT the edgeofeffectiveness is 0.75. If the target is exactly on the edge (uncommon situation) during all the 2.75 seconds, then the result is 11,5k of damage.

The variation is of damage is 15262.5 - 11,5k, and depends on how close the target is to the center of the attack and how long the unit stays during the 2,75 seconds of the attack.

Never really kills a Elsin/Lokken (16k) or Kirenna (15,8k). It's gonna depend on the veteran level of the witch though. So it's also not so easy to kill a Sage, if he moves.

Either way, just kill the witch, prevent the witch from attack ur mon, or remain calm and just defend your mon after the storm is done. It's actually very hard to kill a mon with a witch, many players will say it's not cost effective. Really depends on the players, I'd rather stay with the CB cavedog style until we have something solid. Things like trebs are more glaring targets for discussion, imho.
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DeeKay
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:29 pm

MONARCH WILL NOT ALWAYS BE ON 100% HEALTH ON THE BATTLEFIELD!
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:32 pm

Then don't put in the battlefield if it's not 100% against taros. Or be careful with witches, or make sure he's not bringing witches.

And also, you probably need a gs. That makes 804 + 1403 of cost. And then mana for scout, maybe. And also remember you might have chosen an abyss instead of a temple just because of the witch, if it fails you might be greatly behind.

etc etc
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:33 pm

ohh i edit too much posts "Neo(vs Zhon) are more OP than weather witch, with neo dragons i can say that same skilled players in Zhon vs Creon game Zhon gonna die in 95% games for sure (ok zhon can win in very weird type maps, but i mean something balanced for races maps)"

btw i thing if some units are OP i would say: (hard IMO mode)
1st Neo (because he can froze all zhon builders and its pretty same as destroy every keep and barracks for aramon (in this "comparison" you can see that creon with little luck/lag can easly take out zhon more effictelly than weather witches can to any race)
2nd trebuchet (most fault i quess is that we play too high mana maps where we can consider building citadel/temple in 2:40, or treb in 5 minute, its shouldn't be possible in RTS game to get highest tier in so fast time )
hmm before writing i think that i "have feel" that list of OP units is larger but i lost ideas here
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 4:36 pm

$ Landherr wrote:
{blablabla} you might have chosen an abyss instead of a temple just because of the witch, if it fails you might be greatly behind{blablabla}

for Taros is very risky choose first abbyss then temple, remember that people Very Happy

Abbyss have push heavy mana front unit (fire demon)
temple have any require to survive/fast win units (sprouts, blade demon, mind mage(against drops) )

Spoiler:
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 9:10 pm

Fire Mages have been in season for a few years now, being a staple unit in the Taros army. The trick is hiding them Smile
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 11, 2013 10:34 pm

yeah neos are an op unit since they can freeze almost all land units making them hard to kill even with mage archers since mage archers can be frozen and neos are fast enough to get away neos is considered an op unit

Trebs are only op when you get alot of them 1 treb not to big of a deal 4-5 trebs then you might as well call end game

but this is also depending on map and mana and players skill

only thing about FMs is that 3rd skill and frigale my \"***\" they got good health to get away safely depending on what army your faceing, zhon yes, taros yes, veruna mabye if the mons not there, aramon you better drop behind lines mage archers and cannons will kill them, and creon hell no
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PostSubject: Re: Area of Effect Ramblings   Area of Effect Ramblings - Page 2 EmptyThu Jul 18, 2013 12:38 pm

BTW

Cavedog even upgrade fire mage by crusade balance, 3rd atack damage from 300 (total 4500) to 350(total 5250)

but they also made something weird for fallen angel 2nd atack (gonna create other topic for that subject)
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