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 How to Make Units Reanimate Corpses

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Sage
Lead Designer of The New Era Expansion Project
Sage


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How to Make Units Reanimate Corpses Empty
PostSubject: How to Make Units Reanimate Corpses   How to Make Units Reanimate Corpses EmptyTue Jul 09, 2013 11:51 pm

Using Scriptor, I was unable to recompile the script files, so I did the following:
I was missing the angular and linear values. Mine for some reason were set to 0.000000. They are located under script/ settings. Once you have your changes made, save it, then click "compile".

Linear = 163840.000000
Angular = 182.000000

Both Output file and directory need to be checked.

I was able to get the weather witch reanimate executioners by adding the following to the script:

StartBuilding()
{
set INBUILDSTANCE to 1;
return;
}

StopBuilding()
{
set INBUILDSTANCE to 0;
return;
}


Also make sure that under MoveWatcher() you have parenthesis around "get CURRENT_SPEED":

moving = (get CURRENT_SPEED)  ///// Adding these parenthesis bring back the animation

In the FBI file, you should have, ie. tarwitch(to make the witch reanimate executioners):

animatetype = tartroop;
builddistance = 400; (this value can change)
cananimate = 1;
canreclaim = 1;  (if you want to clean the area from corpses)
workertime = 30; (how fast you want the witch to reanimate)

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