Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: NewEra 4.2 in Progress... Tue Sep 03, 2013 11:58 am | |
| This is what's coming for NE 4.2:
Aramon
Ayla needs the mind mage's visual effect - done
Ark needs to attack air units only; needs attack to be stronger and guided - done
Airship needs attack damage decreased; needs to be bigger - done
Centaur needs attack to be guided - done
Dernhest needs healtime decreased - done
Joreth on horse needs healtime decreased - done
High King needs speed and defense increased - done
Veruna Alabaster tower needs to be the aramon paralyzing unit; retexture; resize - done
Veruna
Pandora Spire needs the attack to be paralyzer - done
hand of pandora needs area of effect, range, and particles decreased; no unit limit - done
Dirigible smaller version needs to be added to the t2 building - done
Dirigible Larger version needs to be named Dirigible II - done
Alabaster tower needs to be the aramon paralyzing unit; retexture; resize - done
Harpoon Tower needs to be rebalanced with avalanche - done
Lord Azurian needs speed and defense increased - done
Creon
aegis tower needs to attack air units only - done
aerial juggenaut needs to be bigger - done
storm bringer needs to be bigger - done
volo machine needs to be bigger - done
prismatic mirror needs to attack ground units only - done
cannon tower needs to be the anti-air unit defense for zhon t4; rebalance with avalanche; retexture - done
Eden needs defense and speed increased - done
new drone needs attack to be guided - done
Taros
Fly needs to die with 1 hit - done
sky knight needs to be bigger - done
Necromagus needs speed and defense increased - done
Thunder hand needs to attack ground units only - done
ghoul needs speed to be the same as giant boars' - done
shadow obelisk needs to be rebalanced with avalanche - done
scorpion needs range decreased; needs reloadtime increased - done
chaos fiend needs 2nd weapon aimtolerance increased; needs attack & defense decreased - done
skeleton rider needs attack to be guided - done
Zhon
skull shrine needs to attack ground units only - done
Creon cannon tower needs to be the anti-air unit defense for zhon t4; rebalance with avalanche; retexture - done
chimera needs to be bigger - done
drake needs to be bigger - done
wyvern rider: needs to die with 1 hit - done
obelisk needs the attack to be paralyzer - done
Tree needs the attack removed - done
Any questions?
Last edited by Sage on Thu Sep 05, 2013 10:22 am; edited 27 times in total | |
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Lord chris
Posts : 219 Reputation : 2 Join date : 2013-02-24 Age : 29
| Subject: Re: NewEra 4.2 in Progress... Tue Sep 03, 2013 9:27 pm | |
| yes the tree needs to keep its attack its a parazerly does no real dmg and why so many paralyser towers now? | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: NewEra 4.2 in Progress... Tue Sep 03, 2013 10:03 pm | |
| To balance all races, I'm giving them t4 paralysers and anti-air towers.
The tree should be more of a feature rather than an attacking unit, a place to hide your units. I mean where have you seen a tree attacking with honey? lol. In its replacement, I'm having the Obelisk to be the paralyzing unit.
Last edited by Sage on Wed Sep 04, 2013 2:47 pm; edited 1 time in total | |
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$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: NewEra 4.2 in Progress... Wed Sep 04, 2013 4:26 am | |
| - Sage wrote:
Ark needs to attack air units only; needs attack to be stronger and guided - done
its possible? , wow also question is it possible to make melee/flying units in this game, who gonna be against other flying units? (image flying/fast/monster/hungry/eating xD) | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: NewEra 4.2 in Progress... Wed Sep 04, 2013 9:07 am | |
| It can be done with any unit; however, you wouldn't see the animation of monsters devouring other units. I have done it with the t1 Fly from Taros, whom used to release a lighting strike. So what I did was removed the magic effect, and decreased the attacking range to its minimum. Now it looks like it's biting other units once it gets really close. | |
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