| Skeleton Archer | |
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+4Joker Lord chris Sage [K]Double 8 posters |
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[K]Double
Posts : 263 Reputation : -5 Join date : 2013-09-22
| Subject: Skeleton Archer Sun Dec 01, 2013 4:08 pm | |
| Patch Notes
*Skeleton Archers arrow is now guided.
Wishful thinking. | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Mon Dec 23, 2013 3:05 pm | |
| The Rictus attack is already guided. They are awesome anti-air units, especially killing rocs. Why would you want a guided attack on a unit of the same tier? | |
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Lord chris
Posts : 219 Reputation : 2 Join date : 2013-02-24 Age : 29
| Subject: Re: Skeleton Archer Tue Dec 24, 2013 5:52 pm | |
| nah the achers should do alittle more dmg than the both of them | |
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[K]Double
Posts : 263 Reputation : -5 Join date : 2013-09-22
| Subject: Re: Skeleton Archer Tue Dec 24, 2013 10:15 pm | |
| If a skeleton archer has trouble shooting a bird... then why do I make him? | |
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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 5:53 am | |
| skeleton has no brain how the \"****\' could they touch their target no eyes, no ears, no brain ! Well you would say these criterions resume well some tak players LOL | |
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$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 5:55 am | |
| for fun only , same as wisp, but skeleton have some uses if enemy pomp a lot of units, you have abbyss no temple then archers + mage tower can help
but ye comparing to other units skeleton lack of dmg or range or little both (mage archer in other hand have too many "things" himself (good bird archer, strong/great dmg archer, long range archer(longer than MAGE TOWER :0 ) ) | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 5:01 pm | |
| I'd say the skeleton archers are fine the way they are right now. They do a lot of damage to tier 1 units since they are tier 2 and are also very cheap to make. You have rictus and fire demons to kill air units, but rictus are better in that sense. Skeleton archers are good for backing up fire spouts as well since they have more range, and in that case fire spouts protect the skeleton archers. (cannons would wipe them quick tho). Overall, I think skeleton archers are good anti-tier 1 ground units. If you change their stats, then they become OP since they are very inexpensive. Lastly, you would end up not using any other tier 2 unit because you would have the skeleton archer to kill air units, which they were not made for that but to kill tier 1 and possibly tier 2 ground units if grouped. | |
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__Best Ever____
Posts : 512 Reputation : 100 Join date : 2013-05-14 Location : GR id 2918661, landherr.kon1e@gmail.com
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 6:00 pm | |
| I guess the problem is that Taros is less reliable defensively (both in early and long stage), maybe fixing Mage Tower's aim could help.
Skeletons are useful but could be indeed more useful, ideas aren't necessarily limited to making them less fragile or more agile. This topic sounds interesting especially for mods. | |
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Lord chris
Posts : 219 Reputation : 2 Join date : 2013-02-24 Age : 29
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 11:11 pm | |
| or probly increase there range slightly or there dmg slightly and yeah they are inexspensive but they die way to fast to be considered useful for some attacks and grouped well thats just more kills for the enemy and 1 ? how the hel can you freeze a fucking skeleton dam you neo dragons | |
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[K]Double
Posts : 263 Reputation : -5 Join date : 2013-09-22
| Subject: Re: Skeleton Archer Wed Dec 25, 2013 11:35 pm | |
| I would be happy if they could just shoot a ****ing bird. | |
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$_Spagg
Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 111 Location : Brazil
| Subject: Re: Skeleton Archer Thu Dec 26, 2013 7:23 am | |
| Crossbowmans and Archer can't insta shoot birds either and people still make them | |
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[K]Double
Posts : 263 Reputation : -5 Join date : 2013-09-22
| Subject: Re: Skeleton Archer Thu Dec 26, 2013 10:15 am | |
| We're talking about a t2 unit...
Besides no one make those for birds. They just en masse and move forward. | |
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Lord chris
Posts : 219 Reputation : 2 Join date : 2013-02-24 Age : 29
| Subject: Re: Skeleton Archer Thu Dec 26, 2013 1:55 pm | |
| and help the enemy get kills and lvl up the others unit | |
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__Best Ever____
Posts : 512 Reputation : 100 Join date : 2013-05-14 Location : GR id 2918661, landherr.kon1e@gmail.com
| Subject: Re: Skeleton Archer Thu Dec 26, 2013 2:19 pm | |
| - Lord chris wrote:
- how the hel can you freeze a fucking skeleton dam you neo dragons
lol! can freeze a bone but can't freeze warriors Shoot birds? They shoot sometimes, depends on a few factors like the flyers' speed. For more precision you have black knight (but still lacks power and is expensive), but no short term and more efficient options like death totem and etc indeed. Best options are fd or fire mage but only in group (and proper manual management, and in case of fire mage it's expensive and takes long to charge mana), so they aren't short term options. | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Mon Jan 06, 2014 4:57 pm | |
| If a patch with fixed units were to be made, how would you implement the patch without removing the kingdoms.key file? | |
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Capt Savage
Posts : 303 Reputation : 2 Join date : 2008-12-02 Age : 38 Location : North Bend, WA
| Subject: Re: Skeleton Archer Mon Jan 06, 2014 5:42 pm | |
| you can play without the kingdoms.key file mine disappeared somehow playing with mods and I can play without it | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Mon Jan 06, 2014 8:40 pm | |
| Without the .key file, anyone can edit the game. It is why we need a forced .key entry in the tak folder. | |
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$_Spagg
Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 111 Location : Brazil
| Subject: Re: Skeleton Archer Mon Jan 06, 2014 9:07 pm | |
| Well anyone can already edit the game since gr doesn't force a .key entry | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Mon Jan 06, 2014 9:10 pm | |
| Evil said that he will give us a tak lobby, force the .key, and add the NewEra mod as an option as soon as he is done implementing GR with the mac os, and fix other issues in the client. | |
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Capt Savage
Posts : 303 Reputation : 2 Join date : 2008-12-02 Age : 38 Location : North Bend, WA
| Subject: Re: Skeleton Archer Tue Jan 07, 2014 12:40 am | |
| Well that's nice for those of us with the .key file. Does that mean those of us without it can no longer play? | |
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$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: Skeleton Archer Tue Jan 07, 2014 8:46 am | |
| - Sage wrote:
- If a patch with fixed units were to be made, how would you implement the patch without removing the kingdoms.key file?
i quess Axl-Rose know how to do it, or mighty PockeetGeek dunno why, but i doubt in Kevill willness to do that things (if we look more objective, games like AoE, or fifa, or heroes 3, would be more important(x10-100 more players), and there are none of it) (but maybe nobody ask about it before) (+ there are some gold/silver account in TA:K which change "view" of importancy ) You can play without .key file, but watch out if there are any mods in TA:K file (drops/lags/accuse of cheats/etc/etc) | |
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$_Spagg
Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 111 Location : Brazil
| Subject: Re: Skeleton Archer Tue Jan 07, 2014 9:39 am | |
| Btw wasn't axl-rose also doing a tak lobby? I even downloaded the source code that Henrique sent me, and there was a lot done, and it was on ~july... | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Tue Jan 07, 2014 11:49 am | |
| Axl was never able to do what Evil did. Basically, Axl's client was the same thing as having another warzone. | |
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__Best Ever____
Posts : 512 Reputation : 100 Join date : 2013-05-14 Location : GR id 2918661, landherr.kon1e@gmail.com
| Subject: Re: Skeleton Archer Fri Jan 24, 2014 2:43 pm | |
| - Sage wrote:
- Evil said that he will give us a tak lobby, force the .key, and add the NewEra mod as an option as soon as he is done implementing GR with the mac os, and fix other issues in the client.
Any progress? | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: Skeleton Archer Fri Jan 24, 2014 7:49 pm | |
| Haven't got the time to log in to GR. I'm doing overtime this week! | |
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