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 Lord Azurian - NewEra 5.0 Bug

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Sage
Lead Designer of The New Era Expansion Project
Sage


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PostSubject: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug EmptySun Jul 13, 2014 8:03 pm

I was playing the mod online with ricardobond, and the game had gotten disconnected only for me as soon as Lord Azurian was built (this is a veruna t4 unit - lordver).

There are no missing textures in this unit; however, when I tried to recompile the unit using scriptor, it gave me a bunch of errors. I couldn't figure out how to fix them.

Any ideas?

Compiling Bos...
Error (946): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (947): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (1120): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (1121): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (2827): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]
Error (3421): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]
Error (4006): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]
Error (4605): Unknown identifier UNKNOWN_UNIT_VALUE [ C:\Users\Owner\Desktop\verlord.bos ]

One or more errors occured while compiling the script.
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Lord chris

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PostSubject: Re: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug EmptyMon Jul 14, 2014 10:25 am

hmm mabye its the getting gold or you have have to rewrite its script or use a newer version of the unit
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DeeKay
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PostSubject: Re: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug EmptyMon Jul 14, 2014 3:58 pm

Well, it was clearly compiled by ScriptEditor, you can check this by looking at this line:

sound  SWOOSH4;

Scriptor doesn't use this. You'd need to convert the script to Scriptor layout oor use ScriptEditor to edit it.

But, you can fix some errors like these:

Error (946): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (947): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (1120): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]
Error (1121): Unknown Identifier emit_sfx [ C:\Users\Owner\Desktop\verlord.bos ]

Scriptor might not recognize these "emit_sfx" functions, ScriptEditor perhaps created them.

Error (2827): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]
Error (3421): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]
Error (4006): Expected '(', got '23' [ C:\Users\Owner\Desktop\verlord.bos ]

Just using '(' instead of '[' on these lines: set UNKNOWN_UNIT_VALUE[23] to Func_Var_1;

Error (4605): Unknown identifier UNKNOWN_UNIT_VALUE [ C:\Users\Owner\Desktop\verlord.bos ]

...


Last edited by DeeKay on Fri Nov 21, 2014 4:38 pm; edited 1 time in total
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Vhaerun

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PostSubject: Re: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug EmptyTue Jul 15, 2014 4:57 pm

Yep,

The *.bos is scripteditor's work. Use scriptor and decompile the *.cob file, search for your errors, then recompile with scriptor.
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Sage
Lead Designer of The New Era Expansion Project
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PostSubject: Re: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug EmptySat Sep 21, 2019 8:01 pm

Issue fixed, closing this thread.
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PostSubject: Re: Lord Azurian - NewEra 5.0 Bug   Lord Azurian - NewEra 5.0 Bug Empty

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