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 CENTAURS BACK IN THE GAME

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DeeKay
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DeeKay


Posts : 531
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Age : 25
Location : Brazil - SP

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PostSubject: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptySun Dec 20, 2015 9:31 pm

THAT'S WHY CENTAURS WERE MEANT TO BE OP, BUT THEY AREN'T:

CENTAURS BACK IN THE GAME 1sCtpSc

TRACKKKKKKKKING FLAME ARROW!

CENTAURS SHOULD HAVE GUIDED ARROWS! FOR 2300 MANA COST! I WANT IT TO BE FIXED!
CAVEDOG FORGOT THE TURNRATE LINE!
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$ MalinOMW

$ MalinOMW


Posts : 577
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Join date : 2011-07-22
Age : 31
Location : Poland

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PostSubject: Re: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptyMon Dec 21, 2015 1:17 pm

probably, they are a bit guided, even without turnrate, but on multiplayer its almost not visible

anyway they are quite weird, and somewhat similar type unit to fire spout (range, health, mana cost, but a bit expensive and more healthy)
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DeeKay
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DeeKay


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PostSubject: Re: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptyMon Dec 21, 2015 1:41 pm

No, without turnrate the weapon won't turn so it won't guide, it'll be only a linear attack. A bit expensive? lol
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$ MalinOMW

$ MalinOMW


Posts : 577
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Join date : 2011-07-22
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PostSubject: Re: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptyMon Dec 21, 2015 2:39 pm

on my singleplayer* expirience, that arrow  have in real a "bit guide" thing, but only a bit, it cannot be compared to beast lord/FD/mage archer at all, but they are for sure guided comparing to normal archers

*on multiplayer, there are almost always small lags, which make imposible to see difference between "small guide" and "no guide", so in practicall terms (multiplayer game) ye centaur doesn't have guide weapon
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DeeKay
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DeeKay


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Age : 25
Location : Brazil - SP

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PostSubject: Re: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptyWed Dec 23, 2015 10:49 pm

Btw another proof it should be guided.

CENTAURS BACK IN THE GAME GViWzmT
(Centaur's attack before CB)

It means that from the transition to CB they changed the whole attack, added 400 damage, -155 range, 2500 hp, +100 weapon velocity, +0.9 maxvelocity, +1s reload time, and some "guided" descriptions, without turnrate definition. That justifies +1610 mana. That's a lot. So I just wish it could be guided. Even guided, I still think it's too expensive. But, that's crying a lot. I just want it guided, then.

Again, "Tracking Flame Arrow", it should FOLLOW the target, it's guided. It's missing the turnrate line, cavedog comitted a lot of mistakes in this patch. (wisps, fire demon, mage archer paralyzer, etc)
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[K]Double

[K]Double


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PostSubject: Re: CENTAURS BACK IN THE GAME   CENTAURS BACK IN THE GAME EmptySun Dec 27, 2015 11:07 pm

Nice find DK.

Always thought that unit was a little underpowered for it's cost.
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