DeeKay Administrator
Posts : 531 Reputation : 26 Join date : 2011-03-19 Age : 25 Location : Brazil - SP
| Subject: CENTAURS BACK IN THE GAME Sun Dec 20, 2015 9:31 pm | |
| THAT'S WHY CENTAURS WERE MEANT TO BE OP, BUT THEY AREN'T: TRACKKKKKKKKING FLAME ARROW! CENTAURS SHOULD HAVE GUIDED ARROWS! FOR 2300 MANA COST! I WANT IT TO BE FIXED! CAVEDOG FORGOT THE TURNRATE LINE! | |
|
$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: CENTAURS BACK IN THE GAME Mon Dec 21, 2015 1:17 pm | |
| probably, they are a bit guided, even without turnrate, but on multiplayer its almost not visible
anyway they are quite weird, and somewhat similar type unit to fire spout (range, health, mana cost, but a bit expensive and more healthy) | |
|
DeeKay Administrator
Posts : 531 Reputation : 26 Join date : 2011-03-19 Age : 25 Location : Brazil - SP
| Subject: Re: CENTAURS BACK IN THE GAME Mon Dec 21, 2015 1:41 pm | |
| No, without turnrate the weapon won't turn so it won't guide, it'll be only a linear attack. A bit expensive? lol | |
|
$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: CENTAURS BACK IN THE GAME Mon Dec 21, 2015 2:39 pm | |
| on my singleplayer* expirience, that arrow have in real a "bit guide" thing, but only a bit, it cannot be compared to beast lord/FD/mage archer at all, but they are for sure guided comparing to normal archers
*on multiplayer, there are almost always small lags, which make imposible to see difference between "small guide" and "no guide", so in practicall terms (multiplayer game) ye centaur doesn't have guide weapon | |
|
DeeKay Administrator
Posts : 531 Reputation : 26 Join date : 2011-03-19 Age : 25 Location : Brazil - SP
| Subject: Re: CENTAURS BACK IN THE GAME Wed Dec 23, 2015 10:49 pm | |
| Btw another proof it should be guided. (Centaur's attack before CB) It means that from the transition to CB they changed the whole attack, added 400 damage, -155 range, 2500 hp, +100 weapon velocity, +0.9 maxvelocity, +1s reload time, and some "guided" descriptions, without turnrate definition. That justifies +1610 mana. That's a lot. So I just wish it could be guided. Even guided, I still think it's too expensive. But, that's crying a lot. I just want it guided, then. Again, "Tracking Flame Arrow", it should FOLLOW the target, it's guided. It's missing the turnrate line, cavedog comitted a lot of mistakes in this patch. (wisps, fire demon, mage archer paralyzer, etc) | |
|
[K]Double
Posts : 263 Reputation : -5 Join date : 2013-09-22
| Subject: Re: CENTAURS BACK IN THE GAME Sun Dec 27, 2015 11:07 pm | |
| Nice find DK.
Always thought that unit was a little underpowered for it's cost. | |
|
Sponsored content
| Subject: Re: CENTAURS BACK IN THE GAME | |
| |
|