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 Pathfind DL at TAK universe

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Vhaerun

Vhaerun


Posts : 118
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Join date : 2014-01-12
Age : 44
Location : VA, USA

Pathfind DL at TAK universe Empty
PostSubject: Pathfind DL at TAK universe   Pathfind DL at TAK universe EmptySat Jul 23, 2016 1:39 pm

Deekay,

You might want to change the download at TAK universe for the pathfind to the: New Pathfind that works
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Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1226
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Join date : 2008-08-02
Age : 37
Location : West Haven

Pathfind DL at TAK universe Empty
PostSubject: Re: Pathfind DL at TAK universe   Pathfind DL at TAK universe EmptySat Jul 23, 2016 7:35 pm

Vaerun,

Do we know it works 100%?

I did notice that when chooserender.exe gets changed to the 3D option, the game lags a lot compared to when it's set to the MMX Software setting.
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https://takuniverse.webs.com/
Vhaerun

Vhaerun


Posts : 118
Reputation : 12
Join date : 2014-01-12
Age : 44
Location : VA, USA

Pathfind DL at TAK universe Empty
PostSubject: Re: Pathfind DL at TAK universe   Pathfind DL at TAK universe EmptySat Jul 23, 2016 10:25 pm

I can understand the hesitation, but what do you have to lose; make a backup of your icd file and try the fix. If you do not like it, paste in your old icd file. However, I do know the pathfind increase does work and is not a failed attempt like when I posted the TA clone earlier. Now this actually modifies the icd file and not the shell exe. All I can say is I have seen this work on my games. I usually like to play on large maps and before the fix, my units would get stuck for a few seconds or longer on bridges, land bridges, sinkholes and other things in the game where the unit would have to figure it's way around but with the fix, I noticed the units would respond almost immediately to whatever obstacle(s) is in their path. As I have said before the downsize is that your game might lag if your computer cannot handle the load. However, the peeps at TAUniverse came up with 66650 cycles as being the magical number due to it not causing too much load on a system. In addition, the cycles can be much higher but if your system cannot handle 66650 cycles then maybe default cycles is best for your system; however, we can tweak the numbers to get a cyclic number that might be better for your system.
Btw, I have my cycles set to 120000 and my game does lag unless I turn off shading, anti-alias and bi-linear due to unit max set at 1500 and three AIs.
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$_Spagg

$_Spagg


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Join date : 2010-10-31
Age : 111
Location : Brazil

Pathfind DL at TAK universe Empty
PostSubject: Re: Pathfind DL at TAK universe   Pathfind DL at TAK universe EmptyTue Aug 02, 2016 10:10 am

I think it would eb interesting to pack all these recent changes into one unified patch so when you give it to people you give all in one rather than separated files.
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Pathfind DL at TAK universe Empty
PostSubject: Re: Pathfind DL at TAK universe   Pathfind DL at TAK universe Empty

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