TA: Kingdoms Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to TA: Kingdoms
 
HomePortalGallerySearchLatest imagesRegisterLog in

 

 New tier 2 ground resources for v5.9

Go down 
2 posters
AuthorMessage
Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1226
Reputation : 8
Join date : 2008-08-02
Age : 37
Location : West Haven

New tier 2 ground resources for v5.9 Empty
PostSubject: New tier 2 ground resources for v5.9   New tier 2 ground resources for v5.9 EmptyThu Jul 23, 2020 7:57 pm

New Era needs fresh ideas. Get involved.

For tier 2 ground resources:

ARAMON:
-Have the Priest build the Church and Sisters to give mana.

CREON:
-Have Metalos build the Pandora's Hand structure and Scientists to give mana.

TAROS:
-Have Heligrin build the Jail and Prisoners to give mana.

VERUNA:
-Have Wizard build the Fishery and Fishermen to give mana.

ZHON:
-Have the Treeant(Tree of Life) build a small Forest and Deers to give mana.


Last edited by Sage on Fri Oct 21, 2022 7:22 pm; edited 8 times in total
Back to top Go down
https://takuniverse.webs.com/
Lagi




Posts : 18
Reputation : 11
Join date : 2017-08-07

New tier 2 ground resources for v5.9 Empty
PostSubject: Re: New tier 2 ground resources for v5.9   New tier 2 ground resources for v5.9 EmptyThu Jul 30, 2020 5:41 pm

all good.

i think there is enough resources to provide mana. Your idea will promote turtling instead fighting for map control - i dont playing multi anyway.

I think the best would be to introduce second resource, in whatever form. That would add new dimension to the budiling infrastructure.

I know that you think, hacking second resource is too hard. but maybe it can be in form of some population limit? or "ammunition" - like number of using some nuke spell.

Even if it would be complete abstract and you display number in the screen corner.

Like Food. Food is coming from farms. And food is used to auto heal Armaon troops.
or Pain - Taros Jail: if you accumulate enough you can take control of other unit.

---

sorry for writing nonsense, but im not really sure what can be done.
Back to top Go down
Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1226
Reputation : 8
Join date : 2008-08-02
Age : 37
Location : West Haven

New tier 2 ground resources for v5.9 Empty
PostSubject: Re: New tier 2 ground resources for v5.9   New tier 2 ground resources for v5.9 EmptyThu Jul 30, 2020 7:38 pm

Lagi,

The idea came up questioning, what happens in spread mana maps when someone is gaining territory, and getting most of the sacred stones. What do other players do if they're losing ground, and can not build lodestones? Build limited resources to be able to fight back?

In TA for example, players can extract metal from debris and build solars/wind generators anywhere they want. What can people do for additional resources besides using sacred stones? This is where the idea came up.
Back to top Go down
https://takuniverse.webs.com/
Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1226
Reputation : 8
Join date : 2008-08-02
Age : 37
Location : West Haven

New tier 2 ground resources for v5.9 Empty
PostSubject: Re: New tier 2 ground resources for v5.9   New tier 2 ground resources for v5.9 EmptySat Aug 06, 2022 9:05 pm

All done - closing this thread.
Back to top Go down
https://takuniverse.webs.com/
Sponsored content





New tier 2 ground resources for v5.9 Empty
PostSubject: Re: New tier 2 ground resources for v5.9   New tier 2 ground resources for v5.9 Empty

Back to top Go down
 
New tier 2 ground resources for v5.9
Back to top 
Page 1 of 1
 Similar topics
-
» New Era - Tier 4 Resources
» Tier 1 Builder Ideas for New Era 5.9
» New Era - Resources from Farms
» Tier Structure for all races
» Tier 2 Buildings

Permissions in this forum:You cannot reply to topics in this forum
TA: Kingdoms Forums :: PROJECTS :: The New Era Expansion :: Ideas and Suggestions-
Jump to: