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Sage
Lead Designer of The New Era Expansion Project
Sage

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Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Aramon   Aramon EmptyTue Aug 12, 2008 3:48 pm

Aramon Aramon17
Poster design by Cristian Fuentealba aka Sage
King Elsin design by Eduardo Rahn Moreira

16x20 Poster size for print available:
https://drive.google.com/file/d/1PhcLq0geeqvWt3PJ0DOb3KpRpucTt39Q/view?usp=sharing

ARAMON - Units in Red were Moved/Removed. Bold and underlined are the new units.

T1- Elsin, Mage King: added veteran textures and transformation
-wall: removed
-lodestone: works on water
-north gate: moved to t2/3 priest
-east gate: moved to t2/3 priest

-watch tower: decreased cost and buildtime, decreased attack, can now hold 2 units
-ark: moved to Alcazar
-t1 barracks
-alcazar: added, water building
-spyhawk: added
-avatar of anu: moved to t4 temple

Alcazar:
-war galley
-ark
-dragon ship: added, builder

Dragon Ship: Can build on water
-Lodestone
-Watch Tower
-Alcazar
-T1 Barrack
-Swordman
-Archer

T1- Barracks: changed buildangle to 0, can now hold 10 units
-spyhawk
-swordsman
-archer
-horseman
-axe cavalry: added, horseman axe thrower
-catapult
-t2 mage builder

T2- Mage Builder
-lodestone
-watch tower
-stronghold: can now hold 5 units
-wall: is now a unit and twice the size
-trebuchet: moved to flying builder
-war galley: moved to alcazar

-alcazar: added
-t1 barracks
-t2 fort: added
-t3 keep: moved to t3 acolyte

T2- Fort: can now hold 15 units
-maceman - runs with a mace
-bomb shooter - shoots bombs with a bow
-Joreth of Heldain: limited one; can carry one unit, attack aura, can hover
-Mage of Dernhest: can use individual mind control
-priest: can now reanimate swordsmen, can build the Church: can heal, give lighthouse sight, and hold 30 units
-t3 acolyte: added: cost and build time decreased, switched weapons 1 with 2

T2/3- Priest
-T2 Church: added, limit 1, built to garrison/protect Sisters, can hold 10 units.
-T2 Sister: added, limit 5, T2 mana resource
-T3 north gate: added, can now get hit by ballistic
-T3 east gate: added, can now get hit by ballistic

T3- Acolyte: reduced rain storm damage attack; can now assist
-divine lodestone
-Heart of Anu(mana vault): added; limit 3, can cloak
-bombard tower: added
-wall: added
-rolling tower: added, can no longer get captured
-Gold Mine(water): limit 1
-t3 keep: added
-grenadier: moved to t3 keep
-flying builder: moved to t3 keep
-Dragon: moved to t4 temple


T3 Gold Mine(water-limit 1)
-gold transporter(limit 5): converts gold into mana

T3- Keep: changed build angle to 0, can now hold 20 units
-barbarian
-mage archer: added more defense; fixed paralyze attack
-knight
-titan
-grenadier: added; added more defense, explosion area of effect decreased.
-cannoner
-assassin: added capture attack and more defense
-t2 mage builder: removed
-t3 acolyte: moved to t2 fort

-t4 flying builder: added
-rolling tower: moved to t3 acolyte

T4- Flying Builder: can now assist
-watch tower: removed
-stronghold: removed
-man of war: removed

-avalanche: added; anti-air, uses gun powder
-alabaster tower: added; paralyzer, throws a spear
-trebuchet
-wall
-airship: added
-t4 temple: added

T4- Temple of Anu: can now hold 25 units
-giant boar: resized
-centaur: can now transport 1 unit; attack is now guided, anti-air
-flame cannon - cannoner type
-Angel
-Gold Dragon: can now wave from the start; can now transport 1 unit; resized
-avatar of anu: resized, added explotion; added the maximum hp
-Elsin, Mage King


Last edited by Sage on Fri Dec 25, 2020 6:01 pm; edited 171 times in total
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[K]Double

[K]Double

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Join date : 2013-09-22

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyTue Sep 24, 2013 9:06 pm

-ark: decreased buildtime and armor; attack is now guided

I like the idea of guided attacks. It really irritates me when I see a high powered air unit fly in and all my archers miss :<



-trebuchet: moved to flying builder

I think making the treb a T4 unit is a good balance to the game. Some people like to make a turtle set up right off the bat for trebs exclusively. I think forcing them into a T4 position will postpone this type of game play.



T3- Acolyte: moves faster; armor increased; reduced rain storm damage attack; can help build anything

The damage an acolyte can do with an INSTANT storm is very overwhelming. Once you start seeing Aco drops on the field things can become one sided very quickly. I like all of the changes implemented here. It looks like the Aco is now more of a utility unit which I think it should be. I would vote these changes should be made in 4.1bb.



-assassin: added capture attack and more defense

Capture attack would be cool to see. These units are underused and the capture attack would change a lot of that.



Those are my picks. All in all I think are very positive changes for aramon; whether in SageMod or not.



Cheers Very Happy
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Lord chris

Lord chris

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Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyWed Sep 25, 2013 3:46 pm

Double Very Happy

i like the changes to and mabye decrease rolling towers build time and mabye cost so it can be more cost effective and give T3 mana back 100 mana XD

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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1172
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Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyWed Sep 25, 2013 9:04 pm

Well I thought that the capture attack would be like a kidnap. This guy is an assassin, so why not also give it a kidnap ability.

I have already made the rolling tower's cost and build time less than what it original had.

I did get a few comment about the amount of mana that the lvl3 mana stones were given. And they said that they were never running out of mana with the old stats.

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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1172
Reputation : 7
Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyTue May 05, 2020 10:17 pm

Hey everyone, check out the graphic created for Aramon's structure on the first post.
A link to the 16x20 poster size is also available.

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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1172
Reputation : 7
Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyFri Jun 12, 2020 9:09 pm

The poster has been updated. The Heart of Anu has been removed from tier 4 structures, and tiered down to 3 to replace the mana pyramid. The gold mine and transporter have been added as a water resource. See the first post to view the poster.

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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1172
Reputation : 7
Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptySat Aug 15, 2020 6:48 pm

Lordling Dernhest is coming back to New Era.
- Travels on horse, and has a staff with a green orb that can be used for magic spells.
- He'd have to be renamed, so more than 1 can be made. Mage of Dernhest. Keeping the name short, so it fits in both the poster and the game.

What should be his attack(s)? Perhaps the same attack that Sister had in v5.8, but with much less aoe, higher cost and buildtime as he has more speed?

Aramon Tak-lo10

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Sage
Lead Designer of The New Era Expansion Project
Sage

Posts : 1172
Reputation : 7
Join date : 2008-08-02
Age : 33
Location : West Haven

Aramon Empty
PostSubject: Re: Aramon   Aramon EmptyFri Dec 25, 2020 6:02 pm

The buildtree poster for Aramon has been completed. A few updates coming up for v5.9:

1. Additing Mage of Dernhest to replace Sister as a mage unit.
2. Repurposing Sister as the T2 resource to provide income/mana.
3. Repurposing Church as the building to provide one lodestone mana, and garrison for Sisters.
4. Placing gates under Priest to avoid getting spammed by Mage Builders.

16x20 print size poster available on the first post.

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