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 T1 units.

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Wqaopl

Wqaopl


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Join date : 2008-08-14

T1 units. Empty
PostSubject: T1 units.   T1 units. EmptyThu Mar 25, 2010 7:05 pm

warriors - they are a quik billd and hit hard but like all T1 units lack hp. a good unit to start of any rush, a small amout of waching is required to avoid waves and in unsufishent nubers wont last agenced T2 units.

crossbowmen - good in nubers and agen quik to bild. when in defence hide behind gats and bilde up atleast 7+ crossbowmen minimun. crossbowmen are a groupe unit and so are verry week agenced waves so wach out for mons and manuly target them with the crossbowmen. when using crossbowmen as a rush unit to be afective a bilde up of unkilled units must acumalate then its only a matter of time intill they brake the enamy.

catapults - they are op and so only two or three are needed to kill that silly gate or that stronghold thats stoping a good rush. they have more hp than there aromon countapart and do more damage. use there rainge and protect well.

parrot - these eyes are fast and are needed with almost evrry varunan army cos of the large nuber of rainged units in use.

mer warriors - these water units are strong and can swim but cost. a good strat unit but warriors are better for land use. mer warriors can kill boats easaly but swamp beasts are too powafull for them. this unit can bypass defenses so are always usfull as an aid to a vitory.

priestes - the billder unit. slow, week and cant atack but are nesasey to billd and with the quikest start up unhinderd construction is nesaserry so ceep them alive.
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$_ARTHAN

$_ARTHAN


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Age : 34
Location : Greece

T1 units. Empty
PostSubject: Re: T1 units.   T1 units. EmptyThu Mar 03, 2011 2:21 pm

Not a bad post. However, why don't you also write how you can combine these units for a better result. Wink
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PostSubject: Re: T1 units.   T1 units. EmptyThu Mar 03, 2011 7:54 pm



Last edited by Ø on Thu Sep 08, 2011 9:51 am; edited 1 time in total
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naton9

naton9


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PostSubject: Re: T1 units.   T1 units. EmptyThu Mar 03, 2011 9:11 pm

Mer warriors are great against boats as boats have a hard time hitting them. its a good idea to have Mer warriors accompany your fleet and can unlike your boats can come on land with the rest of your landing party. they are handy little guys but its all situational- thats something kingdoms is big on so there is much strategy in the game which is just one of the many reasons why this game rocks lol Smile
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$_ARTHAN

$_ARTHAN


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PostSubject: Re: T1 units.   T1 units. EmptyFri Mar 04, 2011 12:54 am

@Naton9: I really agree! TA:K is the best RTS ever, and is sure more strategic than the overestimated and overrated 'Age of Something' series. I don't say that 'Age of Something' series is bad (it is actually very good indeed), but Total Annihilation series is the best RTS series in the whole gaming history (especially TAK!) !!!!
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sharman

sharman


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PostSubject: Re: T1 units.   T1 units. EmptyWed Sep 12, 2012 3:04 pm

i no think catapult overpowered. Rest i agree more or less depending of situation. ^^
I guess core of cd/dc is warrior/crossbow/crusader/berserker/musketer...more for warrior in early game...
Warrior is good to use with move/fight, for catch enemy lodestones or just to press enemy...sometimes we need enemy dealing with useless things instead of thinking in good strategys...
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