***Look at this and tell me if I should balance my mod like this.***
XMod
A Total Annihilation Kingdoms Mod
XMod builds on the base provided by WarMod and AnniMod.
v0.4b
Modifications
Summary
Scouts given increased sight radius. Bat and Gargoyle maxvelocity increased to equal the other scouts. All lodestones given an increase in mana income. Monarchs received a small increase in workertime. Advanced builders now have no build assist restrictions and do extra damage vs gods. Gods reset to CUT prices and build times. Defensive structures received increase in weapon default damage. The kamikaze rat can now be self destructed. Stone giants have and increased sight radius. The sea serpent was returned to Veruna from Aramon. Removed naval modifiers from Merman and Swamp Beast.
Detailed
ARAFAST Aramon Spy Hawk
//sightdistance = 225;
sightdistance = 348; //+55%
ARAGOD Avatar of Anu
//buildcost = 100000;
buildcost = 150000; // not implemented yet
ARAKING Aramon Elsin
//mogriumstorage = 5000;
mogriumstorage = 6250; //+25%
//workertime = 10;
workertime = 13;
ARALODE Aramon Lodestone
//mogriumincome = 10;
mogriumincome = 15;
ARAMANA Aramon Divine Lodestone
//mogriumincome = 20;
mogriumincome = 30;
ARAPRIES Aramon Acolyte
[WEAPON1] //changed to meteor
{
aimtolerance = 1024;
areaofeffect = 100;
buttonimagedisabled = MeteorPU;
buttonimagedown = MeteorPU;
buttonimageselected = MeteorSBh;
buttonimageup = MeteorSB;
edgeeffectiveness = 1;
explosionclass = fireball explosion;
manapershot = 100;
model = zonrock.3do;
name = Meteor;
nimbus = 1;
range = 400;
reloadtime = 1.5;
soundhitclass = rock;
spinheading = 100;
spinpitch = 300;
type = Line of Sight;
waterexplosionclass = medium water explosion;
weaponvelocity = 700;
[DAMAGE]
{
default = 750;
god = 10.0;
}
}
ARASIEGE Aramon Rolling Tower
// increased transport capacity while lowering size
//transportcapacity = 4;
transportcapacity = 16;
transportdistance = 200;
//transportsize = 9;
transportsize = 4;
//transportsizecapacity = 16;
transportsizecapacity = 64;
ARASSH Aramon Stronghold
[WEAPON1]
{
...
[DAMAGE]
{
//default = 1225;
default = 1837; //+50%
tier1 = 2.0;
}
}
CREBARN Creon Barnstormer
//sightdistance = 225;
sightdistance = 315; //+40%
CRECHIE Creon Chief Engineer
[WEAPON1]
{
...
[DAMAGE]
{
default = 1000;
mechanical = 1.25;
god = 7.5;
}
}
CREGATL Creon Gatling Crossbow
[WEAPON1]
{
...
[DAMAGE]
{
//default = 375;
default = 562; //+50%
...
}
}
CREGOD Ghost of Garacaius
//buildcost = 100000;
buildcost = 150000; // not implemented yet
CRELODE Creon Lodestone
//mogriumincome = 10;
mogriumincome = 15;
CREMANA Creon Divine Lodestone
//mogriumincome = 20;
mogriumincome = 30;
CREPRIS Creon Prismatic Mirror
[WEAPON1]
{
...
[DAMAGE]
{
//default = 1052;
default = 1262;
}
}
CRESAGE Sage
//mogriumstorage = 5000;
mogriumstorage = 6250; //+25%
//workertime = 10;
workertime = 13;
TARCAGE Taros Caged Demon
[WEAPON1]
{
...
[DAMAGE]
{
//default = 285;
default = 427; //+50%
...
}
}
TARGARG Taros Gargoyle
//sightdistance = 214;
sightdistance = 299; //+40%
TARGOD Spawn of Belial
//buildcost = 100000;
buildcost = 150000; // not implemented yet
TARKAM Taros Kamikaze Rat
[SELFDESTRUCTAS]
{
areaofeffect = 250;
damagetype = explosion;
edgeeffectiveness = 0.25;
explosionclass = large explosion;
name = Explosion;
type = Ballistic;
waterexplosionclass = large water explosion;
weaponvelocity = 1000;
[DAMAGE]
{
default = 8000;
monarch = 0.2;
}
}
TARLODE Taros Lodestone
//mogriumincome = 10;
mogriumincome = 15;
TARMANA Taros Divine Lodestone
//mogriumincome = 20;
mogriumincome = 30;
TARNECRO Lokken
//mogriumstorage = 5000;
mogriumstorage = 6250; //+25%
//workertime = 10;
workertime = 13;
TARPRIES Taros Dark Priest
[WEAPON1]
{
...
[DAMAGE]
{
default = 750;
mechanical = 1.25;
god = 10.0;
}
}
TARSH Taros Mage Tower
[WEAPON1]
{
...
[DAMAGE]
{
//default = 1450;
default = 1880; //+30%
...
}
}
VERFLTWR Veruna Floating Tower
[WEAPON1]
{
...
[DAMAGE]
{
//default = 889;
default = 1066; //+20%
}
VERGOD Angel of Lihr
//buildcost = 100000;
buildcost = 150000; // not implemented yet
VERLIHR Veruna Priest of Lihr
[WEAPON1]
{
...
[DAMAGE]
{
default = 799;
rictus = 0.75;
god = 9.39;
}
}
VERLODE Veruna Lodestone
//mogriumincome = 10;
mogriumincome = 15;
VERMAGE Kirenna
//mogriumstorage = 5000;
mogriumstorage = 6250; //+25%
//workertime = 10;
workertime = 13;
VERMANA Veruna Divine Lodestone
//mogriumincome = 20;
mogriumincome = 30;
VERMER Veruna Mer Warrior
[WEAPON1]
{
areaofeffect = 32;
edgeeffectiveness = 0.5;
name = Trident;
range = 50;
reloadtime = 2.0;
soundhitclass = sword;
type = Melee;
[DAMAGE]
{
default = 460;
seamonster = 1.2;
fort = 0.5;
factory = 0.5;
stalwart = 0.5;
gate = 0.0;
rictus = 0.75;
}
}
VERPAR Veruna Parrot
//sightdistance = 225;
sightdistance = 292; //+30%
VERSERP Veruna Sea Serpent
// was ARASERP
VERTOWER Veruna Bastion
[WEAPON1]
{
...
[DAMAGE]
{
//default = 1150;
default = 1725; //+50%
...
}
}
ZONBAR Zhon Baracuda
//damagecategory = Monster;
//damagecategory = stalwart;
damagecategory = seamonster;
ZONBAT Zhon Bat
//sightdistance = 200;
sightdistance = 260; //+30%
ZONGIANT Zhon Stone Giant
//sightdistance = 250;
sightdistance = 400; //+60%
ZONGLYPH Zhon Death Totem
[WEAPON1]
{
...
[DAMAGE]
{
//default = 525;
default = 630; //+20%
...
}
}
ZONGOD Wrath of Tammuz
//buildcost = 100000;
buildcost = 150000; // not implemented yet
ZONHUNT Thirsha
//mogriumstorage = 5000;
mogriumstorage = 6250; //+25%
//workertime = 10;
workertime = 13;
ZONKRAK Zhon Kraken
//damagecategory = Monster;
damagecategory = seamonster;
ZONLODE Zhon Lodestone
//mogriumincome = 10;
mogriumincome = 15;
ZONMANA Zhon Divine Lodestone
//mogriumincome = 20;
mogriumincome = 30;
ZONSHAM Zhon Shaman
[WEAPON1]
{
...
[DAMAGE]
{
default = 926;
mechanical = 1.25;
god = 8.1;
}
}
ZONSWAMP Zhon Swamp Beast
[WEAPON1]
{
...
[DAMAGE]
{
default = 579;
seamonster = 1.2;
}
}
Contacts
WhiteHammer