Posts : 303 Reputation : 2 Join date : 2008-12-02 Age : 38 Location : North Bend, WA
Subject: RoS 3.0 Tue Dec 02, 2008 3:47 am
Eleven Archers are way too godly might want to lower range on pandoras wrath water mage causes drop when you go vetran tier 4 mons that you build should be able to build same units as starting mon you should only be allowed 1 mon at a time starting mon should look normal and as he progresses through vetran ranks change form buildings should have a passive/defensive/offensive and thats how units come out. tier 1 buildings should be able to hold 5 archers and do damage (like Aoe) tier 2 buildings should be able to hold 10 archers..... ect ect need to make it so archmage can go vetran sages level 1 fire attack should do more damage those skeleton archer (ones that are on horse and can go over water) need to be slower or no walk on water advantage sure i can find some more for you.
Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
Subject: Re: RoS 3.0 Wed Dec 03, 2008 9:38 pm
Cool, thanks for finding these bugs and for giving criticism. I agree with many things, but I need to think on some others.
Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
Subject: Re: RoS 3.0 Sat Jul 16, 2016 9:15 pm
Capt Savage,
The units with issues in v5.1 are no longer in the mod, and the balancing for the units mentioned have been applied.