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 5.0 patch

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xX[MLGpRO]n0scOPe720-Jawa
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TF-Lord-hawk-claw

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PostSubject: 5.0 patch   5.0 patch EmptyThu Jul 29, 2010 6:07 pm

ok, we are gonna need it guys, idk who how or when made the 4.1BB patch but we need to do a 5.0 patch,

Things it needs:
finnished Azzurians race (warped minds)
Finnished Shinto Race (warped mind)
fixing varius glitches in the game, Cre gate ect
Limit on trebs, mortars, Treb ship,



Maybes
Make gods build faster so they may actualy be used
finnished Cursed (if warped mind does it)


other stuff guys??
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PostSubject: Re: 5.0 patch   5.0 patch EmptyThu Jul 29, 2010 6:28 pm

Why don't you people focus on fixing problems that our current 4.1bb patch has instead of directing all your energy to a minority of the players?
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ACE

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PostSubject: Re: 5.0 patch   5.0 patch EmptyThu Jul 29, 2010 7:07 pm

Yeah, we would be better off just making a bug fix patch tbh like what clay suggested before. Adding new races would introduce too many new problems for an official patch, and besides it wouldn't be accepted by the majority of people.
As much as I dislike mass treb games limiting trebs is something that shouldn't be brought to the game, especially not mortars as thats verunas only long range unit. Its not a problem on cd/dc maps so you'd effectively be modding the game for grouped mana. Anyway how else would you be able to break a huge titan, aco, gate defense without loads of trebs if thats the way the game was going?

We just need sage to get that new server underway so we can play all these new mods!!
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PostSubject: Re: 5.0 patch   5.0 patch EmptyThu Jul 29, 2010 11:54 pm

The only feasable and accepted way to destroy trebs are drops. It's difficult to do these things with sheer force.
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Rikeo

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PostSubject: Re: 5.0 patch   5.0 patch EmptyFri Feb 01, 2013 10:44 am

A difficult idea ... But there is hope that the completion time of the Shinto race!! Creating a patch 5.0 would be great ... Well, let's leave the patch number 4, let's unite us, because together we can ... It would be so great right? But do not know man, this is laborious, maybe one day goes well!
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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 12:03 pm

Who is the creator of Shinto race, we have to keep in touch and help you need in a patch should now take a little longer!
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xX[MLGpRO]n0scOPe720-Jawa




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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 1:45 pm

If a 5.0 patch were made it would only need the fixes that 4.1bb didn't fix.
I'd also recommend calling it the 4.2 patch. Get the core issues fixed first.

By Core issues, I mean the following. Only the semi/major serious issues.
-Aramon Mage Archer Paralyze fixed to Paralyze units except Mon/Dragons/Mechanical.
-Veruna Lighthouse Paralyze fixed to the same. (it is originally supposed to paralyze units)
-Veruna Pillar of Light fixed to increase the healing aura to that of the Priest of Lihr/Acolyte of Anu.
(Ultimately this unit should be changed to another purpose as the Priest already has the aura)
-Veruna Repair boat fixed to match the healing aura of the above units.
-Taros Caged Demon fixed to allow it to fire over walls, increased accuracy.
-Zhon Wisp fixed to allow it to actually fire. Recommend increased damage to wood/mechanical. (Lightning)
-Zhon Kraken fixed to make it useful

We need to fix only the Units that don't work, or are completely not used/useless.

Only after these are fixed can additional units be brought into testing.

AxlRose_RX was involved in making the 4.1bb patch. I believe pocketgeek was also involved, with the help of another who was unnamed.
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$_ARTHAN

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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 2:11 pm

Just to tell you, Wisp's targeting and Mage Archer's paralyzing arrow are fixed with a CUT bugfix.

I also find Chief Engineer's Long-Term Stun functioning incorrectly. Moreover, its Automaton ressurecting should take less time.
Spirit Wolf's ressurecting should take longer, much longer if you consider he summons it almost instantly.
Lighthouse's paralyze also needs fixing; the unit can be moved manualy even if paralyzed.
Cloaking needs a little fixing in general.
Make every monarch able to ressurect like Elsin does (not really needed, but wouldn't it be awesome?).
Gates need fixing; they must either be unable to open or being hitable while open.
Is the underwater invincibility of Mer Warrior & Swamp Beast ok or have we to fix it?
Balancing units like Kraken should be taken last into account imo.

That's from me for now...
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Lord ZacDom

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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 2:20 pm

I would love to have every mon ressurect. but idk how to mod anything.... I used to mod Escape velocity on my old mac xD that is about all i can do
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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 3:00 pm

I dont know how to mod either.

Mons shouldnt all res. Thats Elsins ability.... If you do that you have to make every mon cloak too, and the ability to fly or swim.
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$_Spagg

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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 3:04 pm

Agrees to java.
I believe that making all mons resurrect is pointless.

IMO the only things to consider are
Spoiler:

I know how to mod, I could do these things but problem is it probably wouldn't be used, and it would split the community blablala.
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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 3:35 pm

xX[MLGpRO]n0scOPe720-Jawa wrote:

Mons shouldnt all res. Thats Elsins ability.... If you do that you have to make every mon cloak too, and the ability to fly or swim.

The Sage has not any ability either and, by the way, I find Elsin's ability to kick other mon arses fair enough already. Why Elsin can ressurect while Lokken, the greatest necromancer in existence, just can't? Is it about Elsin's Mogrite Stone? If yes, then every monarch should be able to ressurect and not just Elsin (Sage excluded). As about Creon, I think Sage should be allowed to ressurect corpses to Automatons in a very small time, like Spirit Wolf. That would make early rushes against Creon less lethal and more risky for the rusher. Just my 2 cents.
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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 4:34 pm

sage has the longest 2nd attack range lol
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$ MalinOMW

$ MalinOMW


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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 5:23 pm

player1 wrote:
sage has the longest 2nd attack range lol


u mean reload time?
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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 5:38 pm

Adding the ability to make Lokken Resurrect would be cool, but not into any type of unit. Maybe zombies.

Sage is missing something, yes. Honestly, I always thought Sage should have the most health out of all, because he is in a huge reinforced suit. His 2nd attack is shit, so just make him a siege tool compared to the others.

Regardless, a new patch should only be used to fix the Core issues and these are not Core issues.
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Lord ZacDom

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PostSubject: Re: 5.0 patch   5.0 patch EmptySat Feb 02, 2013 5:38 pm

MalinOMW wrote:

u mean reload time?

LOL so true
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Rikeo

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PostSubject: Re: 5.0 patch   5.0 patch EmptySun Feb 03, 2013 11:18 am

Yeah ... we need to improve Creon. Sage needs to get stronger, perhaps increasing the speed of the second attack sage, whatever. But this next patch has to be pretty neat!
5.0 patch Kakuzu_by_Kanomaru
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