| New Era 3.3 | |
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+6WG-Chronos ACE Clay4141 Wqaopl Warped Mind Sage 10 posters |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: New Era 3.3 Thu Sep 16, 2010 9:35 pm | |
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Warped Mind
Posts : 53 Reputation : 0 Join date : 2010-07-22 Age : 42
| Subject: Re: New Era 3.3 Fri Sep 17, 2010 12:56 am | |
| Unfortunetly Halo Reach came out and I'll be MIA for awhile till it 'wears off'. | |
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Wqaopl
Posts : 216 Reputation : 2 Join date : 2008-08-14
| Subject: Re: New Era 3.3 Fri Sep 17, 2010 1:50 pm | |
| i will but im a bit bizzy atm | |
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Clay4141
Posts : 498 Reputation : 0 Join date : 2008-08-02
| Subject: Re: New Era 3.3 Mon Sep 20, 2010 2:28 pm | |
| I plan to try it out the next game we play.
Did you guys figure out why Creon wasn't showing up?
Also, can/has Axl/Sage figuered out how to add the anti speed hack gui mod to the 3.3 mod? Its needed! | |
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ACE
Posts : 265 Reputation : 0 Join date : 2008-08-06
| Subject: Re: New Era 3.3 Mon Sep 20, 2010 6:20 pm | |
| - Clay4141 wrote:
- I plan to try it out the next game we play.
Did you guys figure out why Creon wasn't showing up?
Also, can/has Axl/Sage figuered out how to add the anti speed hack gui mod to the 3.3 mod? Its needed! I totally agree, with a new lobby its the perfect time to make a bug fix patch, this bug is most important though!! EDIT wait a sec seeing as mods can be played why not upload a mod which fixes it like takswitcher does, no need to make a patch then! | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: New Era 3.3 Mon Sep 20, 2010 8:26 pm | |
| Ace, you finally get it. That was the whole purpose of a new client that could support mods, so people wouldn't waste their time on a patch but on an optional mod. | |
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Guest Guest
| Subject: Re: New Era 3.3 Mon Sep 20, 2010 8:36 pm | |
| How about we waste our time on a patch that fixes glitches in the game. Like Kirenna attacking... or AoE delays... or ranged units not firing at their maximum range... |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: New Era 3.3 Mon Sep 20, 2010 8:38 pm | |
| You could make a mod with the all fixes you want, and have the option to play it on the new client. | |
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Clay4141
Posts : 498 Reputation : 0 Join date : 2008-08-02
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 9:23 am | |
| yeah hate... go ahead make that patch. | |
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WG-Chronos
Posts : 95 Reputation : 0 Join date : 2010-07-26 Age : 42
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 12:28 pm | |
| ......but then what about those of us who LIKE the game the way it is.....and just want the bugs fixed? Are you seriously going to make something that fixes the bugs in the game...without changing or adding anything else...and release it as a mod, rather than a patch? Is it THAT big of a pain to patch this game? | |
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LordCheetah
Posts : 71 Reputation : 0 Join date : 2010-09-10 Age : 42 Location : The Netherlands
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 12:41 pm | |
| It actually is a big pain to patch the game tbh. creating a mod to fix it is much easier! | |
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Guest Guest
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 5:05 pm | |
| If I was even adept at modding or had the time to learn then I would.
There's a large consensus of players, current ones mind you, that think the modders should take a few hours out of their time to fix these issues. |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 10:11 pm | |
| I'm not good at fixing bugs or balancing the game. I just wanted to give tak a different look with the new era. I actually need help balancing the mod for a new version. | |
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Tarosking-DB
Posts : 162 Reputation : 0 Join date : 2010-08-02 Age : 37 Location : Pittsburgh
| Subject: Re: New Era 3.3 Tue Sep 21, 2010 11:44 pm | |
| Unicorns can't be killed.. | |
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Vaerun
Posts : 103 Reputation : 0 Join date : 2008-08-09
| Subject: Re: New Era 3.3 Wed Sep 22, 2010 3:49 pm | |
| The no-kill bug with the unicorn is no movement class defined in the verunicorn.fbi, so fix it Sage! | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: New Era 3.3 Thu Sep 23, 2010 9:30 pm | |
| Any bugs you find, post them in the new era/bugs section please. | |
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Sage Lead Designer of The New Era Expansion Project
Posts : 1226 Reputation : 8 Join date : 2008-08-02 Age : 37 Location : West Haven
| Subject: Re: New Era 3.3 Fri Oct 01, 2010 10:40 pm | |
| I uploaded 3.31 with the unicorn bug fixed.
http://cid-98dfb0a4c405b272.office.live.com/self.aspx/.Public/Mods/New%20Era%203.31.rar | |
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angel3b
Posts : 420 Reputation : 0 Join date : 2010-02-27
| Subject: Re: New Era 3.3 Thu Oct 21, 2010 9:38 am | |
| i tried just a bit with ver I liked pretty much, really good work for what i saw. but i did offline couldnt play online yet | |
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