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Clay4141

Clay4141


Posts : 498
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Join date : 2008-08-02

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PostSubject: Imagine...   Imagine... EmptyMon Jul 25, 2011 10:17 am

TA:Kingdoms with completely balanced buildings, mana system, and each race with its own unique units.
But Clay thats what it is, isn't it?

No young one, it isn't. Ta:K is completely unbalanced and anyone who disagrees never looked at the files closely. Some units give more mana than others do. The Keep for instance gives more or less mana than the Temple, and yet both are Tier 3 buildings. One costs more than the other, and one of them builds quicker than the other. Thats not balanced.

Creons gatling crossbow is far inferior to the verunan watch tower. Creons bombsprinkler doesn't compare to the verunan bastion. Zhons tier 2 builder, while mobile, can be killed by a wave, where Taros's Abyss can take quite the beating.

Can anyone imagine TA:K if all Tier 1 buildings cost the same, built the same, and had the same hitpoints? How about Tier 2, and Tier 3, and the same for defenses. Sure they can all have their own attacks, and look unique, but just what if everything was the same... everything except for the units.

Who do you think would be victorious? What side would you pick? You wouldn't have to worry about a speedjacker or someone cheating if you knew their enclaves built the same as your smithy. Would you? Its interesting to think about.

Many of you may disagree that these things I'm mentioning are miniscule, but in reality they effect gameplay drastically.
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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 11:13 am



Last edited by Landherr on Fri Sep 02, 2011 10:37 pm; edited 1 time in total
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Clay4141

Clay4141


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Join date : 2008-08-02

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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 11:17 am

Really good points! I never thought of it like that... you're right Smile
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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 11:23 am



Last edited by Landherr on Fri Sep 02, 2011 10:37 pm; edited 1 time in total
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angel3b




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Join date : 2010-02-27

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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 12:51 pm

lol
i like tak the way it is :p
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angel3b




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Join date : 2010-02-27

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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 4:19 pm

Born To Kill wrote:

haha \"*****\"... ok may help u in battles:

GUARD functions:

1) select ur trebuchet
2) guard an unit being hitted
3) ur treb will automatically attack whats attacking the unit being hitted

works in any situation... if ur gate is getting hitten... guard the gate with canons and they will back-fire

some more:
guard a zombie or something very cheap. shift attack an enemys monarch with a group of sky knights, for example. then ctrl d the unit being guarded when u think his mon has let his guard down. then the mass of units (with shift attack) will atk the mon's enemy.. can be a surprise if well worked...

in a big or huge map its a way to spot the monarch's position with like a single gryphon or something...
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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 4:28 pm



Last edited by Landherr on Fri Sep 02, 2011 10:37 pm; edited 1 time in total
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angel3b




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Join date : 2010-02-27

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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 4:33 pm

^^ good
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$_Spagg

$_Spagg


Posts : 385
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Join date : 2010-10-31
Age : 111
Location : Brazil

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PostSubject: Re: Imagine...   Imagine... EmptyMon Jul 25, 2011 4:53 pm

U made me have an orgasm
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