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 Solaron

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Lord chris

Lord chris


Posts : 219
Reputation : 2
Join date : 2013-02-24
Age : 28

Solaron Empty
PostSubject: Solaron   Solaron EmptyTue May 14, 2013 7:10 pm

Solaron

Race: mage and archer based

strengths: pretty simply to get the hang of
mosty archers and mages
most mages have AoE
Very good for anti-Zhon early drops
most units are inexpesive and have a decent build time
Monarch can rev but cant rev its own builders

weakness: takes awhile to get up dont get mages unit T3
only has 3 melee infanty units
1 sight unit and its T2
only defesive structer is T2
and advance stones cant be built super close together as in if the stones are to close to 1 anthor (most 3rd party maps stones are close) then building a advance stone can be more of a chore
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$_ARTHAN

$_ARTHAN


Posts : 759
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Join date : 2011-03-01
Age : 34
Location : Greece

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PostSubject: Re: Solaron   Solaron EmptyTue May 14, 2013 7:28 pm

lol, good idea, more races will keep TAK alive for even a longer time. Very Happy
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Lord chris

Lord chris


Posts : 219
Reputation : 2
Join date : 2013-02-24
Age : 28

Solaron Empty
PostSubject: Re: Solaron   Solaron EmptyWed May 15, 2013 5:49 pm

oh i forgot to add under streghts when the elementals get gold they become immune to the element they corraspond

exaple the fire elemental when gold beomces near unbeatable for units that use fire exaple fire demons, rictus, FIRE FUCKEN MAGES, and lokkens first 2 attacks i didnt try the 3rd and dragons that use fireball or if you use the fire breath

anthor exaple the elemantal lord rapes when gold, units that use fire, lighting, water, earth (idk about wind and ice) become useless he will take little to no damge from there attacks but he can still be hurt by archers and melee units and gun units
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PostSubject: Re: Solaron   Solaron Empty

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