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 Scripts for mods/races

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__Best Ever____

__Best Ever____


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Join date : 2013-05-14
Location : GR id 2918661, landherr.kon1e@gmail.com

Scripts for mods/races Empty
PostSubject: Scripts for mods/races   Scripts for mods/races EmptyMon Jun 17, 2013 7:12 pm

Anyone has any?
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Sage
Lead Designer of The New Era Expansion Project
Sage


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Age : 37
Location : West Haven

Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyMon Jun 17, 2013 9:12 pm

Do you mean tutorials to mod?
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__Best Ever____

__Best Ever____


Posts : 512
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Join date : 2013-05-14
Location : GR id 2918661, landherr.kon1e@gmail.com

Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyMon Jun 17, 2013 9:28 pm

Multiplayer scripted maps Razz
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Rachy-DB

Rachy-DB


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Age : 37
Location : England

Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyTue Jun 18, 2013 3:08 pm

Is there a way to make troll script work with new era? x
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Sage
Lead Designer of The New Era Expansion Project
Sage


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Age : 37
Location : West Haven

Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyTue Jun 18, 2013 3:49 pm

I think script maps will override whatever settings you may have. It's either one or the other.
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rammstein

rammstein


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Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyThu Jun 27, 2013 4:47 am

It is possible making scripted maps for mods. If you want to use the new units from a mod in a scripted map just put the mods hpi file in the same directory as cartographer. One example of a scripted map and a mod working together is the snake map I made a while ago.
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Rachy-DB

Rachy-DB


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Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyThu Jun 27, 2013 7:13 am

Yay! Now someone make a troll script like map with new era please hahaha Smile x x x
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Lord chris

Lord chris


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Scripts for mods/races Empty
PostSubject: Re: Scripts for mods/races   Scripts for mods/races EmptyThu Jun 27, 2013 2:34 pm

There is if your using DL races the you just have to add a Builder from that race to the script and it will work i dont know about mods that change the game like the lord of the rings
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PostSubject: Re: Scripts for mods/races   Scripts for mods/races Empty

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