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 Pathfinding Tests at 100K, 200K and 300K

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Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1225
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Join date : 2008-08-02
Age : 37
Location : West Haven

Pathfinding Tests at 100K, 200K and 300K Empty
PostSubject: Pathfinding Tests at 100K, 200K and 300K   Pathfinding Tests at 100K, 200K and 300K EmptyTue Jul 28, 2020 8:29 pm

100K - Units get stuck behind berms.


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200K - Units get stuck, try to move, but fail to find path.


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300K - Best Result. Smooth game. No unit gets stuck.
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Pathfinding Tests at 100K, 200K and 300K
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