TA: Kingdoms Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to TA: Kingdoms
 
HomePortalGallerySearchLatest imagesRegisterLog in

 

 How to Remove and Add the Same Unit

Go down 
AuthorMessage
Sage
Lead Designer of The New Era Expansion Project
Sage


Posts : 1226
Reputation : 8
Join date : 2008-08-02
Age : 37
Location : West Haven

How to Remove and Add the Same Unit Empty
PostSubject: How to Remove and Add the Same Unit   How to Remove and Add the Same Unit EmptyMon Jul 27, 2009 7:35 pm

Example: Aramon Treb

Extract the aranull.fbi file from data.hpi by using hpi view.

Rename the aranull.fbi file to aratre.fbi. Then just place that file in units and unitscb folders.

Don't do anything inside; don't even rename unitname = aranull. Leave everything how it is. That aranull file makes the treb dissapear from the game.

If you removed it, and want to add it to the acolyte for example, you will need to extract 3 files from v3rocket/ipdata/data.hpi files.
Add the aratre pic to your anims mod folder, and rename it to aratreb. Do the same for the script and .fbi file. Inside the fbi file, you only need to rename: unitname = ARATRE to ARATREB.

You will also need to rename the aratre.tdf files in canbuild and canbuildcb to aratreb.tdf, and add it to arapriest(aco) so the aco can build the new treb. The aranull made the old aratre disappeared from all the building units that were allowed to build the treb.
Back to top Go down
https://takuniverse.webs.com/
 
How to Remove and Add the Same Unit
Back to top 
Page 1 of 1
 Similar topics
-
» Creon Unit unit pack?
» Remove Godde from the point tourney.
» My new unit
» If you were a tak unit
» Least used unit?

Permissions in this forum:You cannot reply to topics in this forum
TA: Kingdoms Forums :: GENERAL :: Tutorials :: Units-
Jump to: