Alright, so it was a 4 player game on the 8-player map Valysia City, but the biggest fight for me (Veruna) was against the Azurians. I decided to have kind of a brawl to begin the Race Evaluations, and I feel you can't really know a unit/race until you've fought them (not AS them or looking at numbers). So here's a story in pictures!
I begin in the southeast corner, Azuria in the northeast, Delean in the southwest, and Brakada in the northwest. Sadly, Delean had the closest, most direct route to me - poor bastard - so I put him on lockdown fast and he never really recovered (despite having a very very narrow access to Brakada - as is typical of the map). Brakada I helped craft and balance, so I knew its strengths and weaknesses and - after dispatchin Delean - I put them on lockdown too. This entire time I was putting pressure on Azurians. Due to the map, it was impossible to field numerous ships lest they be constantly under fire, and lacking any true air support I went with the best option for the map: Merwarrior.
And they died in their thousands.
So begins the eye candy (saved as GIFs for smaller file size)...
Image #1: Channel Crossing
Here you see the swarms of Merwarriors *FINALLY* break through the defenses... literally lost a few hundred getting here. Part of that was simply from lack of air cover (grr... the Azurian 'Stunner') combined with the rather shotty pathfinding on this map meant lots of crossfire opportunities for the Azurians.
Image #2: Deadly Boot
Finally got some reasonable air support in the form of the Sea Dragon - Don't be fooled, though, as the Azurians dealt him so much damage so quickly that he didn't have a great impact. Only his speed kept him from splattering on the sands. Note the "Avalanche" unit in the red circle. Scary!
Image #3: Azdurain!!!
Aha! After drenching the sands in our blood, we've finally found the reclusive and mysterious Lord Azdurain, the Azurian Monarch! In this shot, he appears just long enough to taunt me, kill a Merwarrior, then mind-control the rest. He does this about 4 or 5 times and each time gives himself some breathing room long enough to reheal, recharge, and get some reinforcements.
Image #4: Wrath and Ruin!
With some micro-managing to get up that blasted hillside (another hundred or two lost here) under enemy fire, I finally manage to break the backbone of their defenses and production capabilities - thereby removing those blasted Crystal Pandoras! Here you can see the Sea Dragon back for more (and Veteran Status) accompanied by a few Berserkers who are making their way up from the south along the narrow sea-walks. Note that Azdurain has just area-mind-controlled and vanished again... for the last time!
***I thought I got a shot of Azdurain surrounded and taking punishment, but I suppose not. Alas, it was a splendidly rewarding sight!***
Image #5: Loose Ends
Now that the Azurians had been dealt with and the Delean a vague memory, it was time to finish off the Brakada. Prior to this shot, I had installed some heavy fortifications just south of the area which had demolished the majority of Brakada's fighting strength. So when those veterans of the Azurian Campaign arrived... well, you can see Lord Grenseal (Brakada Monarch) fleeing with a band of Berserkers on his heels. He makes it about two more steps and done is done.
Image #6: Final Tally
The first thing that grabs you should be the epic numbers involved. It was stupid fun. The second thing you should notice is that Delean didn't last nearly as long as the others, but still lasted more than an hour. This is mostly because I didn't put pressure on him - just fortified our frontier and began building up for the Azurian assault. And please do notice that the Brakada lasted all of maybe 3 minutes longer than Azurians. It was literally grabbing the survivors and attacking the remnants...
Bloody good game! I needed that after meticulously evaluating single units for a while...