How do I make say, golden swordsmen spawn continuously on an area of the map or any unit which has modified damage and health? I know how to get normal units spwaning but I want lots of veteran units
Wqaopl
Posts : 216 Reputation : 2 Join date : 2008-08-14
Subject: Re: map scripting Tue Jun 29, 2010 2:49 pm
the short anser is you cant. however there are some sneeky ways to modafy units such as: >always >give 10 HP to trols at evrywhere
as long as the player cant get the unit then it would make swam maps much harder without needing to make more and more units.
ACE
Posts : 265 Reputation : 0 Join date : 2008-08-06
Subject: Re: map scripting Tue Jun 29, 2010 4:04 pm
Wqaopl wrote:
the short anser is you cant. however there are some sneeky ways to modafy units such as: >always >give 10 HP to trols at evrywhere
as long as the player cant get the unit then it would make swam maps much harder without needing to make more and more units.
Can you also increase the power of their attacks as well?
I wish you could put one veteran unit and duplicate it several times
Bl4ckR4v3N
Posts : 57 Reputation : 0 Join date : 2010-05-05
Subject: Re: map scripting Tue Jun 29, 2010 7:02 pm
You can spawn unlimited amounts of swordsman and then recompile the map using HPI View/Pack with edited units. I hope this helps.
ACE
Posts : 265 Reputation : 0 Join date : 2008-08-06
Subject: Re: map scripting Tue Aug 03, 2010 5:40 pm
Bl4ckR4v3N wrote:
You can spawn unlimited amounts of swordsman and then recompile the map using HPI View/Pack with edited units. I hope this helps.
hmm so how would I go about doing this, would it even appear in cartographer so I could spawn the units? Also can 3rd party units be added into maps like this?
DeeKay Administrator
Posts : 531 Reputation : 26 Join date : 2011-03-19 Age : 25 Location : Brazil - SP
Subject: Re: map scripting Mon Dec 23, 2013 6:26 pm
Topic moved to Support Forum, Questions & Help Requests Section.
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