So I did some stuff, obviously, and graphed the schematics of the map.
Red dots are mana, every single one on the map is a large stone.
+20 mana and +1000 storage.
23 on the left side of the canal and 23 on the right side. If one person occupies an entire side of the map, you're looking at +470 mana (not including builders) and 28,000 mana storage - which is insane. Significantly more then you would find on any standard 3rd party map. QQ.
The green dots and open green circle represents each players starting point and the 3 mana that they have essentially given to them. The blue lines represent the shortest way, on foot, to obtain more resources.
Now the white lines represent the shortest way to resources via flight or transport.
It's all about the mana, right?
As you can see the bottom half is at a disadvantage if you are one of the Light races (Aramon, Veruna) because you have to spend precious time walking around the berms to get to you objective.
Taros can use a ghost ship and Thirsha can conveniently fly over, make a lodestone and a builder, or whatever you do when you are that confusing race.
However, the top half makes up for the "map as a whole" because there are straight paths which promote balance. It's the random element of your race and where you are placed that makes things tricky. Basically an XYZ variable that you don't control.
Sometime this weekend I'm going to time build and travel times with a few races and post the results here.