| IMP Multiplayer Map Script Competition | |
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
| Subject: IMP Multiplayer Map Script Competition Sat Jan 19, 2013 3:46 am | |
| Greetings! Since I am the only active member of the IMPs, I have decided to organize a map making competition to honor my clan. Every community member can participate in this map-making contest (and not only IMPs).
* Rules are simple; impress us by making a genuine and ingenius map mission. The mission may either be co-operative against the AI or PvP between real players. * Each community member can make as many map submissions as he/she wants. * The map's name as well as their downloading links must be posted in this topic in order to be considered legal submissions. * You have 1 month to make your submissions. * After the submission phase expires, a poll with each submission will be posted. * The voting phase will last another month. When polls close, the winner map will be posted within all the TA:K forums and its creator will receive all the glory he/she deserves.
You may start submitting maps right here, right now! Good Luck & Have Fun!! | |
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Myst
Posts : 390 Reputation : 4 Join date : 2009-07-16 Age : 38 Location : Poland
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
| Subject: Re: IMP Multiplayer Map Script Competition Fri Feb 01, 2013 12:14 pm | |
| Keep your map submissions coming! You can also PM your submissions to me! Submissions received so far: 4 EDIT: Application sending has been extended for another month. Keep your submissions coming in!
Last edited by IMP_ARTHAN on Tue Feb 19, 2013 3:06 am; edited 2 times in total | |
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$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: IMP Multiplayer Map Script Competition Sat Feb 09, 2013 11:09 am | |
| here i go (link) if not work say there some screenshots (from testing they are not rly related with gameplay) (just ignore that tons of totems and lighouses (+/- 480) , i just were looking how unit looks when they are stacked) map name UMS King of The Hill 2.0 number of players : 2 3 4(rec) 8(rec) not recommended at all 5 6 7 objective control hill for 4 minutes (every sec is counted so game take max 16 minutes (4min * 4 teams/players) (or if no one control the hill game can have no end ) and that all everybody who play cd/dc king of the hill should easy understand game there is only one expection u need control hill not in "proper time" but for "proper long time" teams 1,5 v 2,6 v 3,7 v 4,8 its beta version probably it still have some issues
Last edited by MalinOMW on Thu Feb 14, 2013 6:06 am; edited 1 time in total | |
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
| Subject: Re: IMP Multiplayer Map Script Competition Sat Feb 09, 2013 5:49 pm | |
| Interesting map, MalinOMW! Btw, I have zipped every script I made and uploaded it by dropbox.
The link can be found in here: http://kingdoms.heavenforum.org/t771-arthan-tak-maps | |
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$_Spagg
Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 111 Location : Brazil
| Subject: Re: IMP Multiplayer Map Script Competition Mon Feb 11, 2013 10:51 am | |
| http://prntscr.com/sczf0 In here /\, do you know how much is 1 second? I think my scripty will be done by the end of the day Btw, do anyone know why can I add only 1 AI on Multiplayer (using Rammstein force start)? | |
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
| Subject: Re: IMP Multiplayer Map Script Competition Mon Feb 11, 2013 11:29 am | |
| ^ The gametime is being measured in seconds. Use "+clock" command while in the game to see the speed the gametime flows via the gametime clock. | |
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$ MalinOMW
Posts : 577 Reputation : 9 Join date : 2011-07-22 Age : 31 Location : Poland
| Subject: Re: IMP Multiplayer Map Script Competition Sun Feb 17, 2013 4:49 pm | |
| Trolololo map UMS Last Berserker Standing
https://docs.google.com/file/d/0BzVadpcR3a1aRFRWZHEwbnlRcGc/edit
(link work if not say)
Host need to choose* player which gonna control strongholds (AI recommend)
move close to that player lodestone
Last edited by MalinOMW on Sun Feb 17, 2013 5:57 pm; edited 1 time in total | |
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rammstein
Posts : 74 Reputation : 5 Join date : 2010-04-16 Age : 31 Location : Sweden
| Subject: Re: IMP Multiplayer Map Script Competition Sun Feb 17, 2013 5:03 pm | |
| - Spagg wrote:
Btw, do anyone know why can I add only 1 AI on Multiplayer (using Rammstein force start)?
I don't know, I just tried and I can add up to 7 AI. Are you using TAK:Switcher? Can you add more AI if you are not using my force start? | |
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$_ARTHAN
Posts : 759 Reputation : 0 Join date : 2011-03-01 Age : 34 Location : Greece
| Subject: Re: IMP Multiplayer Map Script Competition Tue Feb 19, 2013 3:20 am | |
| Here is a submission of mine: Scenario Name:ARTHAN's PvP Underwater Scenario Description:4 player PvP Multiplayer Script Scenario Briefing:A battlefield with pre-made structures which takes place completely at water. * If you lose both your Kirenna and your Temple of Anu, you lose the game. * Any factories with the exception of Sea Forts and Zhon builders can't be rebuilt and any defences with the exception of Floating Towers can't be rebuilt too. So, protect them wisely. * Let aside your mana income from units/structures, you also have a steady income of 2000 mana once per 30 secs. Download here: https://dl.dropbox.com/u/61724283/ARTHAN%27s%20PvP%20Underwater.kmp | |
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| IMP Multiplayer Map Script Competition | |
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