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 New units that should be added to New Era 3.9 or 4.0

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Lord chris

Lord chris


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New units that should be added to New Era 3.9 or 4.0 Empty
PostSubject: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyMon Jul 22, 2013 8:04 pm

Cave Giant
Delean (aramon race)
T3
Class heavy attack unit
Its pretty powerful does good dmg but slow and also has decent health dont know how much

Mercanry
Delean (aramon race)
T3
Class fast strike unit
Its fast, does good fast dmg (fast than knight and also does more dmg) less health than knight

Armorerd archer
Order of Light (aramon race)
T1
Class heavy archer
Does good dmg has alot of health but slower than archer

Sketela Fighter
Tyrack (Taros race)
T2
Class zerker
basicly like a zerker

Absymal King
Cursed (Taros race)
probler T3 or T4 couldnt tell with cursed
Class Damage Dealer
Its powerful has a powerful sword attack and red lighting both cost no mana has high health its slow and i think it can remake dead units into a new unit

Horror stuff
Cursed (Taros Race)
T2
Building makes new units called horrors
Horror spawn for flying units, Horror for heavy bombardment and Horror Queen shes powerful but i forgot her stats

Skeltal King
Tyrak (Taros Race)
T2
Class hmm cant tell
it has lighting has decent speed has lighting and can make undead gardains from dead bodys

Cant really think of nothing for Zhon or Creon

Sorcerass (cant spell)
Brakada (veruna race)
T1
Class mage
shes a mage she has a auto target lighting ball it doesnt do much dmg but its alot to kill birds and can do dmg

Champion of Dyr
Brakada (veruna race)
T3
its a pretty powerful unit has a wave and stuff

Marksman
Brakada (veruna race)
T2
basicly a somewhat better mage archer has 3 types of attack regular , lob arrow for firing over stuff and marksmanship i think its a trake


Last edited by Lord chris on Tue Jul 23, 2013 1:32 pm; edited 1 time in total
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Rachy-DB

Rachy-DB


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Age : 37
Location : England

New units that should be added to New Era 3.9 or 4.0 Empty
PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 6:22 am

No more units -.- there are too many as it is. What are you trying to do confuse people even more...?
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Lord chris

Lord chris


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 8:30 am

no these units are for if sage needs a unit from a race to replace or add new units
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$ MalinOMW

$ MalinOMW


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Location : Poland

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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 9:12 am

Rachy-DB wrote:
No more units -.- there are too many as it is. What are you trying to do confuse people even more...?

so true xD

original TA:K have nice amount of wariety units (in uses/looks)
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$_ARTHAN

$_ARTHAN


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Age : 35
Location : Greece

New units that should be added to New Era 3.9 or 4.0 Empty
PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 9:47 am

Rachy-DB wrote:
No more units -.- there are too many as it is. What are you trying to do confuse people even more...?

The New Era was meant to add MANY MORE units than the original. No trouble would be made if more units are added. You can always playtest a few games versus AI if you need to check how a unit behaves and how early/late it hits the table. The only problem is balancing those units. Razz
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Lord chris

Lord chris


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 1:30 pm

Arthan omw is to lazy to do all that XD
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Sage
Lead Designer of The New Era Expansion Project
Sage


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 2:07 pm

$ MalinOMW wrote:
Rachy-DB wrote:
No more units -.- there are too many as it is. What are you trying to do confuse people even more...?

so true xD

original TA:K have nice amount of wariety units (in uses/looks)

I think Rachy was referring to the mod and not to the otak: "there are too many as it is."
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$ MalinOMW

$ MalinOMW


Posts : 577
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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 2:41 pm

yea,
{hard imo mode}
i just say that even original TA:K have big amount of units, and adding more can be confusing for people who unlike changes (like me xD)
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Lord chris

Lord chris


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyTue Jul 23, 2013 3:01 pm

XD well new units is awsome and new stuff adds new challages like arthan said practice in single player to learn the units and see what works in what situations and what doesnt thats all
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$_ARTHAN

$_ARTHAN


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyWed Aug 21, 2013 6:55 am

I personally would like to see the small version of Dirigible in new era too, without removing the big Dirigible version though. What about renaming the big Dirigible to "Dirigible II" and adding the OTAK explodable Dirigible as an extra unit?

Moreover, I would like to see the following changes too:
* Fly is too cheap in comparison with Gargoyle, more difficult to be hit and it can also attack. OP
* Ayla need to have her area of effect visible. What about using Mind Mage's special visual effects for Ayla?

that's all for now...
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Sage
Lead Designer of The New Era Expansion Project
Sage


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyWed Aug 21, 2013 7:51 pm

Do you have any ideas on where the dirigible and dirigible II would go?

Fly was rebalanced with the zombie. The attack damage, cost and buildtime are the same. But speed and defense are very different. Fly dies with one hit and I thought they were very easy to hit since lokken's 1st weapon (not-guided) was able to kill 2 flies with 2 shots pretty quick.

I really like the idea of having Ayla use the Mind Mage's visual effect.
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$_ARTHAN

$_ARTHAN


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PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyThu Aug 22, 2013 2:22 am

Sage wrote:
Do you have any ideas on where the dirigible and dirigible II would go?
Easy one. Dirigible II can remain to T3 Citadel factory and Dirigible should be placed at T2 Palace (which doesn't produce any flying units in the first place and it would be a fine addition imo).

I hadn't realised Fly was balanced like that. I don't consider it OP anymore, since 1 hit kills it.

Good luck at inserting Mind Mage's visual effects to Ayla. And thanks for the mod in general. Very Happy
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Lord chris

Lord chris


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New units that should be added to New Era 3.9 or 4.0 Empty
PostSubject: Re: New units that should be added to New Era 3.9 or 4.0   New units that should be added to New Era 3.9 or 4.0 EmptyThu Aug 22, 2013 6:10 pm

fly had shitty dmg to began with it wasnt op to began with XD
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