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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Maps Sat Aug 22, 2009 11:39 am | |
| Hello ladies and gentleman. I'd like you guys help me about scripting of maps cause i dont understand how use it ^^.
"Gametime greater than " wtf is that lol and when i said "
create units : aramon catapult ; anywhere. all the top appear an infinitate of catapult lol. It must be possible to write where we want they appear but how ?
Can you guys give example for make me less lost. Thx you ^^ | |
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Wqaopl
Posts : 216 Reputation : 2 Join date : 2008-08-14
| Subject: Re: Maps Sun Aug 23, 2009 8:07 am | |
| ok to make a unit apear where u want it u need to look in the special folder then create a trigger. when u do this it will apear as an option anywhere it looks like .
trigers are trigers but can also be used in the action setion. if u do the ation will ALWAYS happen at the top left of the triger. (even the "anywhere" triger")
hears an agsample http://rapidshare.com/files/270527413/test_unit_creat_suvival.kmp.html | |
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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Re: Maps Sun Aug 23, 2009 6:49 pm | |
| Ok ty for ur help ^^. For other option i will make some tries heh | |
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Wqaopl
Posts : 216 Reputation : 2 Join date : 2008-08-14
| Subject: Re: Maps Sun Aug 23, 2009 8:27 pm | |
| - TD-Joker wrote:
- all the top appear an infinitate of catapult lol.
u can just use the desable rule if u just want one (i did nor include this in the egsaple ) =s | |
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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Re: Maps Fri Aug 28, 2009 3:46 pm | |
| Yea rock helped me about that ^^. I have another question
How you guys do for mixed the map with different world type plz ? | |
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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Re: Maps Fri Aug 28, 2009 3:54 pm | |
| And is it possible to make all type of unit (player 1) better than same type of unit (player 2)
example : player 1 build troll and the player 2 do the same thing but troll p1 has 150% weapon and trollp2 has 100% weapon
^^ | |
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Wqaopl
Posts : 216 Reputation : 2 Join date : 2008-08-14
| Subject: Re: Maps Sat Aug 29, 2009 4:59 am | |
| first i dont know. but u will probably need to do some serus file swaping ???
second the only way i know is to add the unit in the cato (not using the scriped) so u can edit the armor and atack persentige. it gows from 0 to 1000 where 100 is normal (100%)
i resenly created super powafull mons but thay had truble atacking and waving with 1000% atack. perhaps a bit to powafull lol.
Last edited by Wqaopl on Sat Aug 29, 2009 9:32 am; edited 1 time in total | |
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Joker
Posts : 380 Reputation : 0 Join date : 2009-08-22 Age : 35 Location : evereywhere
| Subject: Re: Maps Sat Aug 29, 2009 8:48 am | |
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DeeKay Administrator
Posts : 531 Reputation : 26 Join date : 2011-03-19 Age : 25 Location : Brazil - SP
| Subject: Re: Maps Mon Dec 23, 2013 6:57 pm | |
| Topic moved to Support Forum, Questions & Help Requests Section.
Solved, so Locked. | |
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