Insight

Posts : 34 Reputation : 1 Join date : 2016-09-25 Age : 66 Location : California
 | Subject: Mixed Maps Thu Dec 15, 2016 5:29 pm | |
| I found a mixed monarch map. How is this done? Blood 6t6 Sewers | |
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$_Spagg

Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 107 Location : Brazil
 | Subject: Re: Mixed Maps Fri Dec 16, 2016 6:59 am | |
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Wqaopl

Posts : 216 Reputation : 2 Join date : 2008-08-14
 | Subject: Re: Mixed Maps Sat Dec 17, 2016 4:18 am | |
| you need to alter the hpi that defines the terrain types into separate files then use the map editer as normal but you might want some custum kmp tiles to merge diferent tile sets _________________ There are loads of modern ideas but new ideas are rare.
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$_Spagg

Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 107 Location : Brazil
 | Subject: Re: Mixed Maps Tue Dec 20, 2016 8:31 pm | |
| I opened the map and it has a custom terrain folder It overrides the default terrain the game uses (found in data.hpi and ipdata.hpi (for creon maps) see:   So What wqaopl said | |
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$_Spagg

Posts : 385 Reputation : 14 Join date : 2010-10-31 Age : 107 Location : Brazil
 | Subject: Re: Mixed Maps Tue Dec 20, 2016 8:43 pm | |
| And the author of the map must've had to manually edit the images of those bridge connections, props to them for the great work But the minimap can be easily fixed so I fixed it (opening it on cartographer, letting cartographer generate the new minimap, save and paste the terrain folder back into it since cartographer leaves only the kmap folder)before:  after:  dl: https://mega.nz/#!hNFnzJzY!Fz5qntNnRO9RhNa0q56JUGqTp9YM5m06fKN9yc3lkYI | |
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