A simple guide on how to script veteran objects with two veterancy transformations.
Araayala example:
1. Maintain a unit's 3do file opened in 3do builder to refer back to the objects' names.
2a. Once the araayla.cob file is opened in Scriptor, add the vet objects names under piece
2b. Make sure vetlevel is included in static-var
3. Go to StatusControl. If it doesn't have it, add it as shown in the image below:
a. Shows vetlevel 3 and 6. At 3, textures will appear for the bronze shield. At 6, they will show for silver.
b. Hide and Show objects as seen in the image
4. Go to Create.
a. Hide the vet objects here.
b. Make sure vetlevel = 0 is included.
c. Make sure start-script StatusControl is included.
5. Go to Restore or Restore_x (units will have either or)
a. Find the objects that are switching to vet
b. Copy/Paste the objects' values(torso), and rename the pasted set(to torso_3).
TORSO/TORSO_3 EXAMPLE:
6. Lastly, save the file and compile.
Refer to this link on How to create vet objects in 3do
https://kingdoms.catsboard.com/t1538-how-to-create-veteran-objects-in-3do#14708